Difference between revisions of "Content Dev:Daz To CC"

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=== Transformer Tool ===
 
=== Transformer Tool ===
  
In order to bring in Daz characters one must be familiar with the Character Creator '''Transformer''' tool.  For more information, see the [//http://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/09_Transformer/Transformer.htm Online Manual].  For brief features summary, see [https://www.reallusion.com/character-creator/daz3d.html Commercialization Page]
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In order to bring in Daz characters one must be familiar with the Character Creator '''Transformer''' tool.  For more information, see the [//http://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/09_Transformer/Transformer.htm Online Manual].  For brief features summary, see the [https://www.reallusion.com/character-creator/daz3d.html Solutions Page]
  
 
=== Getting Started ===
 
=== Getting Started ===

Revision as of 18:54, 12 November 2018

Main article: CC Content Development.

Daz Studio

Daz Studio is a software application developed and offered for free by Daz 3D. It is designed to allow users to manipulate "ready to use" models and figures as well as other supporting 3D content. One of the main differences between Daz Studio and other software applications such as Poser is that Daz 3D has also included support for its various generations of the "Genesis" technology which is used as a basis for its human figures. Daz Studio characters have proven to be very popular over the years and Character Creator offers an effective path to import their likeness.

Figure Evolution History

Generation Evolution About
1 to 4 - Before the advent of Genesis, Daz maintained stand-alone figures comprised of unique meshes, bones, and texture maps. The popularity of generation 4 (e.g. Victoria 4.2 & Michael 4) largely continues due to their compatibility with Poser.
5 Genesis These figures move from stand-alone meshes to the use of morphs for unique character creation. It is the only androgynous (neither male or female) generation that often had compatibility issues with clothing and wearable items between male and female geometry.
6 Genesis 2 These figures returned to the concept of separate meshes for male and female geometry, yet they continue the Genesis concept where characters are morphed from the base mesh.
7 Genesis 3 The next step in the evolution of the Genesis concept.
8 Genesis 8 Characters within this generation are all suffixed with the number "8", e.g. Genesis 8, Victoria 8, Micheal 8, etc. These characters are extremely versatile due to their ability to wear content from previous Genesis versions.

Supported Formats

Character Creator Transformer recognizes and supports the conversion of Genesis, Genesis 2, Genesis 3, and Genesis 8 as well as Victoria 4 and Michael 4. Besides popular Daz formats, Transformer can also work with Hivewire Dawn and Dusk.

Note:
Victoria 4 and Michael 4 are also compatible with Poser.

Character Creator Workflow

Character Creator (CC) has its own character system that is different from and independent of Daz Studio. Therefore, one does not simply import a Daz character into CC. However, with the CC Transformer tool, a Daz character's likeness can be replicated inside CC. This has the advantage of procuring the look of Daz characters while benefiting from the full suite of tools available inside CC such as morph targets, dynamic skin texturing, adaptive clothing, etc.

Transformer Tool

In order to bring in Daz characters one must be familiar with the Character Creator Transformer tool. For more information, see the Online Manual. For brief features summary, see the Solutions Page

Getting Started

The following video will walk you through the much-anticipated feature of importing your Daz characters into Character Creator 3. You'll learn how to transfer skin weights, assign clothing to layers, edit the skin mesh, as well as apply CC3 morphs, clothing, and accessories to your imported Daz character.

Importing Textures

There are two templates for importing Daz character texture files. For more information, see the Online Manual

Basic: the recommended method that adopts the diffuse and eyelash opacity textures directly from the FBX file.

Advanced: can read diffuse, opacity, bump/normal, ambient occlusion, displacement, specular, metallic, roughness maps.

Note:
Roughness maps can sometimes be converted from Specular maps.

Dealing with High Heels

Saving as RL Content

In the following tutorial video, you'll learn to save all of your Daz assets in Reallusion Character Creator format.

Common Issues

This tutorial will show you how to fix some of the more common issues that may arise when trying to import your Daz characters into Character Creator 3. This tutorial should not be missed for anyone who is using Daz content together with iClone and Character Creator.

Poly Count Reduction

Hiding Mesh

Asset Publication