Difference between revisions of "IC Python API:RLPy RIPointLight"

From Reallusion Wiki!
Jump to: navigation, search
m
m
Line 5: Line 5:
 
== Description ==
 
== Description ==
  
This class provides operations specific to Point Lights.  Besides the inherited member functions from [[IC_Python_API:RLPy_RILight|RILight]], the point light's light range values can also be adjusted.
+
This class provides operations specific to Point Lights.  Besides the inherited member functions from [[IC_Python_API:RLPy_RILight|RILight]], the point light's range value can also be adjusted.
  
 
=== Inheritance ===  
 
=== Inheritance ===  
  
*[[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] > '''RIPointLight'''.
+
[[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] > [[IC_Python_API:RLPy_RIPointLight|RIPointLight]]
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python">
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   
Line 52: Line 52:
 
:The value of the "range" attribute of the light node - float
 
:The value of the "range" attribute of the light node - float
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python">
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   
Line 66: Line 66:
  
 
==== Parameters ====
 
==== Parameters ====
:kTime [in] The time at which to set the beam - [[IC_Python_API:RLPy_RTime|RTime]]
+
:'''kTime''' [IN] The time at which to set the beam - [[IC_Python_API:RLPy_RTime|RTime]]
:fRange [in] The Light range value - float
+
:'''fRange''' [IN] The Light range value - float
  
 
==== Returns ====
 
==== Returns ====
Line 73: Line 73:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python">
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   

Revision as of 01:43, 9 April 2020

Main article: Modules.
Last modified: 04/9/2020

Description

This class provides operations specific to Point Lights. Besides the inherited member functions from RILight, the point light's range value can also be adjusted.

Inheritance

RIBase > RIObject > RILight > RIPointLight 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
# set Parent
result = light_object.SetParent(prop2)
result = light_object.SetParent(None) #detach from parent
# link to &  unlink
result = light_object.LinkTo(prop2, RLPy.RTime(0))
result = light_object.UnLink(RLPy.RTime(0))
# set name
light_object.SetName( "new_name" )
#get bound
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = light_object.GetBounds( ret_max, ret_center, ret_min )
print(ret)
#get pivot
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
light_object.GetPivot( ret_pos, ret_rot )
print(ret)
#clone object
clone_light_object = light_object.Clone()
print( clone_light_object )
#is selected
RLPy.RScene.SelectObject(light_object)
print(light_object.IsSelected()) #True

Member Functions

GetRange ( self )

Get the point light range.

See Also: SetRange

Returns

The value of the "range" attribute of the light node - float
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
#get light range
print(light_object.GetRange())

SetRange ( self, kTime, fRange )

Set the point light range.

See Also: GetRange

Parameters

kTime [IN] The time at which to set the beam - RTime
fRange [IN] The Light range value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
#set light range
light_object.SetRange(RLPy.RTime(0), 1000.0)
print(light_object.GetRange())