Difference between revisions of "IC Python API:Uses and Capabilities"

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!scope="row"|Animation Keys
 
!scope="row"|Animation Keys
 
|Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.
 
|Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.
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|}
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</div></div>
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=== Version 0.7.1 ===
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<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
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<div style="font-weight:bold;line-height:1.6;">iClone 7.41 Open Change Log: 01/17/2019 - 01/31/2019 </div>
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<div class="mw-collapsible-content">
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{|class= "wikitable"
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!scope="row"|LocalTransform & WorldTransform
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|Fixed incorrect transform rotations for RIObject, RIAvatar, RIProp, RILight, RICamera.
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|-
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!scope="row"|RINode::WorldTransform
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|New WorldTransform for RINode; No need for the user to write a function to retrieve it.
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|-
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!scope="row"|Rkey
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|New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength.
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|-
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!scope="row"|Material Component
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|Fixed kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength.
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|-
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!scope="row"|LoadImageToTexture
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|Ability to load texture images to any channel within a material accessible via Mesh > Material Name.
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|-
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!scope="row"|RIHikEffectorComponent
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|Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented).
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|-
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!scope="row"|Ignore API
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|Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem).
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|-
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!scope="row"|RApplication class
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|New RApplication class can retreive registry related data and API version number.  Test case has been added.
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|-
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!scope="row"|RIObject::SetParent(RIObject/RINode)
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|All classes that derive from RIObject also inherit the SetParent member function.
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|-
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!scope="row"|RIObject::LinkTo(RIObject, RTime)
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|All classes that derive from RIObject also inherit the LinkTo member function.
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|-
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!scope="row"|RIObject::Unlink(RTime)
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|All classes that derive from RIObject also inherit the Unlink member function.
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!scope="row"|RIFaceComponent::GetKey(args)
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|Used to retrieve the current time's Facial Expression, Eye, and Head key values.  Usage:  RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight)
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!scope="row"|RIFaceComponent::AddClip(RTime)
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|Adds a default Facial clip at the designated point in time.
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|-
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!scope="row"|RIFaceComponent::AddEyeKey()
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|Create a EyeKey under the Facial Layer.
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|-
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!scope="row"|RIFaceComponent::AddHeadKey()
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|Create a HeadKey under the Facial Layer.
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|-
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!scope="row"|RIFaceComponent::AddExpressionKey()
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|Create a ExpressionKey under the Facial Layer.
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|-
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!scope="row"|RIFaceComponent::AddVisemeKey()
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|Create a LipsKey under the Viseme layer.
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|-
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!scope="row"|RIObject::SetName(std::wstring)
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|Used to change the name of an object.
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|-
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!scope="row"|RIObject::GetPivot
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|All classes that derive from RIObject also inherit the GetPivot member function.
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|-
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!scope="row"|RIObject::SetPivot
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|Provides a way to retrieve the pivot point of a prop.
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|-
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!scope="row"|RIObject::GetBounds
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|All classes that derive from RIObject also inherit the GetBounds member function.
 
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Revision as of 00:02, 25 December 2019

Main article: iClone Python API.

The iClone Python API helps you to extend and customize iClone, and more easily integrate it into a Python-based pipeline. It provides a bridge between iClone and Python libraries and Python tools. The Python SDK is built on top of the iClone C++ SDK, and you can access a subset of the iClone API from Python scripts and execute them in iClone.

The iClone Python API can do the following:

Character Prop Camera Light
Std(G5, CC, etc.) Non-Std Non-Human
Transformation (RTS) 7.4 7.4 7.4 7.4 7.4 7.4
Facial Expression 7.4 Mo-cap Module 7.4 Mo-cap Module - - - -
Morph Animation 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental -
Material 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental
Parameters - - - - 7.4 Experimental 7.4 Experimental

Capabilities

As the iClone Python API continues to evolve, additional capabilities will be added over time. Below are lists of iClone Python API's current capabilities categorized by version number. The lists below are by no means exhaustive.

Version 0.7

iClone 7.4 Open Change Log
Load iClone Formats This includes *.iProjects, *.iAvatars, *.iProps, and any number of supported file formats readable and writable by iClone.
Animate Props RTS (Rotate, Translate, Scale) prop transformations, including playing their animation clips.
Animate Characters Play motion clips and rotate joints of a character in FK mode (Forward Kinetic).
Morph Animation Drive morph sliders and key morph slider values in the timeline.
Add audio to objects Add or remove audio tracks to props and characters that can playback in real-time.
Adjust Materials Adjust strength contributions per texture channel, UV settings, diffuse color, ambient color, opacity values, etc.
Camera Controls Adjust focal length, angle of view, near and far clipping planes, etc. on any camera in the scene.
Light Controls Control settings for direction, spot and point lights. Such as range, angle, falloff, attenuation, etc.
Device Input Drive animations and object parameters with the keyboard, mice, joystick, etc.
TCP/IP Drive animations and object parameters remotely with IOT (Internet of Things) from other computers, cell-phones, etc. Or, have iClone drive IOT with smart network connectivity for lights, doors, etc.
Get Events Setup callbacks for iClone run-time events such as on load, on selection, on parameter value change, on set timer, etc. Useful for tasks that need to trigger following an event like adding newly created items into a list tree, deploying automatic settings on load, or driving corrective morph targets when certain combinations of morphs are activated.
Render Project Write batch render scripts and specify target directories for output.
Custom UI Design Use iClone's native UI classes, or extend beyond it with QT's Pyside2 to create buttons, forms, dropdowns, modal windows, etc.
Animation Keys Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.

Version 0.7.1

iClone 7.41 Open Change Log: 01/17/2019 - 01/31/2019
LocalTransform & WorldTransform Fixed incorrect transform rotations for RIObject, RIAvatar, RIProp, RILight, RICamera.
RINode::WorldTransform New WorldTransform for RINode; No need for the user to write a function to retrieve it.
Rkey New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength.
Material Component Fixed kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength.
LoadImageToTexture Ability to load texture images to any channel within a material accessible via Mesh > Material Name.
RIHikEffectorComponent Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented).
Ignore API Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem).
RApplication class New RApplication class can retreive registry related data and API version number. Test case has been added.
RIObject::SetParent(RIObject/RINode) All classes that derive from RIObject also inherit the SetParent member function.
RIObject::LinkTo(RIObject, RTime) All classes that derive from RIObject also inherit the LinkTo member function.
RIObject::Unlink(RTime) All classes that derive from RIObject also inherit the Unlink member function.
RIFaceComponent::GetKey(args) Used to retrieve the current time's Facial Expression, Eye, and Head key values. Usage: RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight)
RIFaceComponent::AddClip(RTime) Adds a default Facial clip at the designated point in time.
RIFaceComponent::AddEyeKey() Create a EyeKey under the Facial Layer.
RIFaceComponent::AddHeadKey() Create a HeadKey under the Facial Layer.
RIFaceComponent::AddExpressionKey() Create a ExpressionKey under the Facial Layer.
RIFaceComponent::AddVisemeKey() Create a LipsKey under the Viseme layer.
RIObject::SetName(std::wstring) Used to change the name of an object.
RIObject::GetPivot All classes that derive from RIObject also inherit the GetPivot member function.
RIObject::SetPivot Provides a way to retrieve the pivot point of a prop.
RIObject::GetBounds All classes that derive from RIObject also inherit the GetBounds member function.

Limitations

As the iClone Python API continues to evolve, limitations may expand or contract over time. Below are lists of iClone Python API's currently known limitations. This list is not exhaustive.

Inoperable Assets

The following items can not be manipulated and acted upon with Python scripting:

  • Particle FX (iClone & PopcornFX)
  • SpeedTrees
  • Substance Materials
  • Textures Images
  • Constraints: Path, Spring, LookAt, Link, Physics, etc.
  • Physics (Soft & Rigid)
  • IK end-effectors (control attached props instead to drive IK reach)
  • Mesh level components: vertices, edges, faces, etc.
  • Preview camera

Unsupported Operations

The following operations are not available via Python scripting:

  • Saving iClone formats: iProjects, iAvatars, iProps, etc.
  • Pixel operations: multiply, add, overlay, etc.
  • Image processing: Brightness, Hue, Saturation, Sharpen, Soften, Blend, etc.
  • Render parameter settings (Project settings can not be changed)
  • Facial lip-sync keying
  • Preference settings
  • Attach/Detach: changing object parent-child relation
  • Align motion/character root alignment
  • Modeling operations: manipulation of mesh components