Difference between revisions of "IC Python API:Uses and Capabilities"

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=== Version 0.7.3 ===
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=== Version 0.7.4 ===
  
 
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<div style="font-weight:bold;line-height:1.6;">iC 7.4x Open Change Log: 03/03/2019 - 04/29/2019 </div>
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<div style="font-weight:bold;line-height:1.6;">iClone 7.5 Open Change Log: 04/08/2019 - 07/01/2019 </div>
 
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!scope="row"|RO::EHikEffector
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!scope="row"|RO::RCameraDofData* CCameraObject::GetDOFData()
|Provide the same number as the core Hik enumeration that is aligned with RLHumanIK \ RLHikDef.h (the old version was aligned to ICInterfaceEnumDef.h).  This fix is applied to both LeftHandThumb and RightFootExtraFinger enums.
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|Get Camera Dof data.
 
|-
 
|-
!scope="row"|RO::EHikEffectorType enum(Translate/Rotate)
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!scope="row"|RO::RICameraPtr RScene::GetCurrentCamera()
|Provide settings for HIK effector translate / rotate.
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|Get the camera currently used by the current IC.
 
|-
 
|-
!scope="row"|RMatrix4 RINode::WorldToLocal( RMatrix4 kWorld )
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!scope="row"|RO::RStatus RGlobal::GetScreenSize( int& nWidth, int& nHeight )
|Used to convert the input world space matrix into a local space matrix relative to this node.
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|Get Export Render size.
 
|-
 
|-
!scope="row"|RMatrix4 RINode::LocalToWorld( RMatrix4 kWorld )
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!scope="row"|RIObject::SetName History
|Used to convert the input local space matrix into a matrix in actual wolrd space.
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|SetName will now be recorded into undo/redo history.
 
|-
 
|-
!scope="row"|Modified RISkeletonComponent::GetSkinBones
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!scope="row"|RO::RStatus RScene::ClearSelectObjects()
|Fixed the problem of not returning all the skin bones.  The original method will only have 54 Bone (CC), but it should be more than this.
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|Added the state of deselecting objects in the scene.
 
|-
 
|-
!scope="row"|Modified RIProp::WorldTransform()
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!scope="row"|float CCameraObject::GetAngleOfView( RO::RTime kTime ) const
|Fixed the faulty rotation problem.  The original Rotation did not do Degree to Radian, which caused the calculated Quaterion to be wrong.
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|Get Iclone camera FOV.
 
|-
 
|-
!scope="row"|CHikEffectorComponent::SetActive( args... )
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!scope="row"|RO::RStatus CCameraObject::GetAperture( float& fWidth, float& fHeight )
|Used to set HIK effector active state.  Usage: CHikEffectorComponent::SetActive( RO::EHikEffector eEffector, RO::EHikEffectorType eType, bool bActive ).
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|Get Filmback width and height.
 
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|-
!scope="row"|CHikEffectorComponent::GetActive( args... )
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!scope="row"|Modify RIVisemeComponent::AddVisemeKey( RVisemeKey )
|Used to get the current HIK effector active state.  Usage: CHikEffectorComponent::GetActive( RO::EHikEffector eEffector, RO::EHikEffectorType eType ).
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|Pass in RVisemeKey instead.
 
|-
 
|-
!scope="row"|std::map< std::wstring, RL::CMatrix4f > CHikEffectorComponent::Solve( args... )
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!scope="row"|Modify RIVisemeComponent::RemoveVisemesKey( RVisemeKey )
|Mocap solution for HIK.  Usage: RL::CMatrix4f > CHikEffectorComponent::Solve( RO::EHikEffector eEffector, const RL::CMatrix4f& kMatrix ).
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|Pass in RVisemeKey instead.
 
|-
 
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!scope="row"|CHikEffectorComponent::SetLock( args... )
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!scope="row"|Modify RIVisemeComponent::GetVisemeKey( RTime kTime, RVisemeKey& kKey )
|Used to set IK effector Lock. CHikEffectorComponent::SetLock( RO::EHikEffector eEffector, RO::EHikEffectorType eType, bool bLock ).
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|Pass in RVisemeKey and Reference to retrieve data.
 
|-
 
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!scope="row"|CHikEffectorComponent::GetLock( args... )
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!scope="row"|Modify RIVisemeComponent::GetVisemeKeys()
|Used to get the current IK effector Lock status.  Usage: CHikEffectorComponent::GetLock( RO::EHikEffector eEffector, RO::EHikEffectorType eType ).
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|Directly return std :: vector <RVisemeKey>.
 
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!scope="row"|CHikEffectorComponent::SetPosition( args... )
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!scope="row"|Modify RIAvatar::GetGeneration
|Used to set IK effector Position coordinates. Usage: CHikEffectorComponent::SetPosition( RO::EHikEffector eEffector, const RL::CVector3f& vPosition ).
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|Added two types CC_Game_Base_One & CC_Game_Base_Multi.
 
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!scope="row"|CHikEffectorComponent::SetPosition( args... )
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!scope="row"|Modify RFileIO::ExportFbxFile
|Used to set multiple IK effector Position coordinates. Usage: CHikEffectorComponent::SetPosition( const std::vector< RO::EHikEffector >& kEffectorIds, const std::vector< RL::CMatrix4f >& kEffectorWorld, const std::vector< bool >& kRotateActive, const std::vector< bool >& kTranslateActive).
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|Take one more parameter std :: wstring strIncludeMotionPath to output together with Object.
 
|-
 
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!scope="row"|CHikEffectorComponent::SetBodyWeight( const float fWeight )
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!scope="row"|bool RGlobal::IsTrialContentMode()
|It is used to set the weight ratio of whole body ik when IK effector moves (0-1).
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|Added judging whether the current AP is loaded with trial content (for internal API).
 
|-
 
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!scope="row"|CVisemeComponent::TextToSpeech( args... )
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!scope="row"|RISkeletonComponent::ConvertBoneAxisAndParent(kAxisMaps, kReParentMaps)
|Used to turn text into sound and set Viseme lips at the same time.  Usage: CVisemeComponent::TextToSpeech( std::wstring strContent, RO::ELanguage eLanguage, float fVolume, float fPitch, float fSpeed ).
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|Calculate the current RTS according to the incoming axial map & change the parent's map.
 
|-
 
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!scope="row"|CVisemeComponent::TextToVisemeData( args... )
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!scope="row"|RO::ECameraFitResolution CCameraObject::GetFitRenderRegionType()
|Used to convert input text into Visme lip data (English TTS system).  Usage: CVisemeComponent::TextToVisemeData( std::wstring strContent, float fVolume, float fPitch, float fSpeed ).
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|Get Camera fit render region type (Horizontal / Vertical).
 
|-
 
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!scope="row"|Modify std::vector< RTime > GetVisemeKeyTimes()
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!scope="row"|RO::ECameraFitResolution CCameraObject::GetFitFovType()
|Fixed the key time conversion problem.  Originally did not convert Frequency and changed GetVisemeKeys to GetVisemeKeyTimes.
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|Get Camera fit fov type (Horizontal / Vertical).
 
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!scope="row"|Modify CVisemeComponent::ProcessTTS( args... )
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!scope="row"|void REventCallback::OnObjectDataChangedWithType( int nObjectChangeDataType )
|private function Modify the language system to determine the system according to RO :: ELanguage.  Usage: CVisemeComponent::ProcessTTS( std::wstring strContent, RO::ELanguage eLanguage, float fVolume, float fPitch, float fSpeed, std::wstring& wsWaveFilePath, RL::CArrayList< std::pair< unsigned short, unsigned int > >& kPhonemeDatas ).
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|Added the type corresponding to the event when the AP triggers the ObjectDataChanged event.
 
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!scope="row"|RAudio.Load
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!scope="row"|void REventCallback::OnHierarchyChanged()
|Fixed issues with wave files crashing twice.
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|Added AP to trigger HierarchyChanged event, currently occurs in reach effector.
 
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!scope="row"|RFileIO::ExportFbxFile
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!scope="row"|RIAvatar::GetAvatarType
|Used for exporting FBX files.
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|Which Type is used to get the current character (Standard, NonStd, StandardSearize).
 
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!scope="row"|API Versioning
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!scope="row"|bool RFileIO::CheckExportFbxHasLicense( RO::RIObjectPtr spObject )
|Changed API version to 0.7.3 from 0.7.2.
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|Added judging whether the output Fbx comes with a sell / export license (for internal API).
 
|-
 
|-
!scope="row"|RISkeletonComponent::GetRootPositionRetargetingRatio
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!scope="row"|Modify RFileIO::ExportFbxFile
|Provides how to convert from Position of SkinRoot to Position of MotionRoot.
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|When exporting Fbx, judge whether it has a sell / export license
 
|-
 
|-
!scope="row"|Modify ICCameraObject  - preview camera
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!scope="row"|RISkeletonComponent::ConvertToOriginalBoneAxis()
|You can get preview camera through find camera object.
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|Turn the current Pose into the axis of the original skeleton (NonStd characters only).
 
|-
 
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!scope="row"|CFaceComponent::GetWeight( args... )
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!scope="row"|Modify RICCamera::GetFocalLength
|Get the clip and layer overlay result of the current facial expression.  Usage: CFaceComponent::GetWeight(RO::RTime kTime,std::vector< float >& kHead,std::vector< float >& kLeftEye,std::vector< float >& kRightEye,std::vector< float >& kMorph,std::vector< float >& kBone,std::vector< float >& kCustom,float& fStrength).
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|Correction If it is judged that the control (CameraFovClipControl / CCameraFovKeyControl) is wrong, the focal length is calculated based on the FrustumFov in the current camera.
 
|-
 
|-
!scope="row"|RIAvatar::GetGeneration()
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!scope="row"|RGlobal.TrialVersionRemainingTimes( args... )
|Provides CC roles belonging to CC_G1 or CC_G3.
+
|Can check the remaining number of trails (some Trial will be useful, ex 3DX). Usage: RGlobal.TrialVersionRemainingTimes( const std::wstring& strBinPath, unsigned int uProductID, const std::wstring& strProductFold,const std::wstring& strRegRoot,unsigned int uTimeNo )
|-
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!scope="row"|eunm EAvatarGeneration{ CC_G1_Avatar, CC_G3_Avatar }
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|Provides the CC character type.
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|-
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!scope="row"|Modify RISpotLight::SetSpotLightBeam( args... )
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|Fixed the original misused fFalloffPower parameter, and the angle / falloff / attenuation is currently corresponding to GetSpotLightBeam. RISpotLight::SetSpotLightBeam( RTime kTime, float fAngle, float fFalloff, float fAttenuation ).
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|-
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!scope="row"|Modify RISpotLight::GetSpotLightBeam( args... )
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|Modify the attenuation parameter value of the spotlight.  Usage: RISpotLight::GetSpotLightBeam( int& nAngle, int& nFalloff, int& nAttenuation ).
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|}
 
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Revision as of 19:42, 25 December 2019

Main article: iClone Python API.

The iClone Python API helps you to extend and customize iClone, and more easily integrate it into a Python-based pipeline. It provides a bridge between iClone and Python libraries and Python tools. The Python SDK is built on top of the iClone C++ SDK, and you can access a subset of the iClone API from Python scripts and execute them in iClone.

The iClone Python API can do the following:

Character Prop Camera Light
Std(G5, CC, etc.) Non-Std Non-Human
Transformation (RTS) 7.4 7.4 7.4 7.4 7.4 7.4
Facial Expression 7.4 Mo-cap Module 7.4 Mo-cap Module - - - -
Morph Animation 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental -
Material 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental
Parameters - - - - 7.4 Experimental 7.4 Experimental

Capabilities

As the iClone Python API continues to evolve, additional capabilities will be added over time. Below are lists of iClone Python API's current capabilities categorized by version number. The lists below are by no means exhaustive.

Version 0.7

iC 7.4x Open Change Log
Load iClone Formats This includes *.iProjects, *.iAvatars, *.iProps, and any number of supported file formats readable and writable by iClone.
Animate Props RTS (Rotate, Translate, Scale) prop transformations, including playing their animation clips.
Animate Characters Play motion clips and rotate joints of a character in FK mode (Forward Kinetic).
Morph Animation Drive morph sliders and key morph slider values in the timeline.
Add audio to objects Add or remove audio tracks to props and characters that can playback in real-time.
Adjust Materials Adjust strength contributions per texture channel, UV settings, diffuse color, ambient color, opacity values, etc.
Camera Controls Adjust focal length, angle of view, near and far clipping planes, etc. on any camera in the scene.
Light Controls Control settings for direction, spot and point lights. Such as range, angle, falloff, attenuation, etc.
Device Input Drive animations and object parameters with the keyboard, mice, joystick, etc.
TCP/IP Drive animations and object parameters remotely with IOT (Internet of Things) from other computers, cell-phones, etc. Or, have iClone drive IOT with smart network connectivity for lights, doors, etc.
Get Events Setup callbacks for iClone run-time events such as on load, on selection, on parameter value change, on set timer, etc. Useful for tasks that need to trigger following an event like adding newly created items into a list tree, deploying automatic settings on load, or driving corrective morph targets when certain combinations of morphs are activated.
Render Project Write batch render scripts and specify target directories for output.
Custom UI Design Use iClone's native UI classes, or extend beyond it with QT's Pyside2 to create buttons, forms, dropdowns, modal windows, etc.
Animation Keys Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.

Version 0.7.1

iC 7.4x Open Change Log: 01/17/2019 - 01/31/2019
LocalTransform & WorldTransform Fixed incorrect transform rotations for RIObject, RIAvatar, RIProp, RILight, RICamera.
RINode::WorldTransform New WorldTransform for RINode; No need for the user to write a function to retrieve it.
Rkey New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength.
Material Component Fixed kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength.
LoadImageToTexture Ability to load texture images to any channel within a material accessible via Mesh > Material Name.
RIHikEffectorComponent Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented).
Ignore API Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem).
RApplication class New RApplication class can retreive registry related data and API version number. Test case has been added.
RIObject::SetParent(RIObject/RINode) All classes that derive from RIObject also inherit the SetParent member function.
RIObject::LinkTo(RIObject, RTime) All classes that derive from RIObject also inherit the LinkTo member function.
RIObject::Unlink(RTime) All classes that derive from RIObject also inherit the Unlink member function.
RIFaceComponent::GetKey( args... ) Used to retrieve the current time's Facial Expression, Eye, and Head key values. Usage: RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight)
RIFaceComponent::AddClip(RTime) Adds a default Facial clip at the designated point in time.
RIFaceComponent::AddEyeKey() Create a EyeKey under the Facial Layer.
RIFaceComponent::AddHeadKey() Create a HeadKey under the Facial Layer.
RIFaceComponent::AddExpressionKey() Create a ExpressionKey under the Facial Layer.
RIFaceComponent::AddVisemeKey() Create a LipsKey under the Viseme layer.
RIObject::SetName(std::wstring) Used to change the name of an object.
RIObject::GetPivot() All classes that derive from RIObject also inherit the GetPivot member function.
RIObject::SetPivot() Provides a way to retrieve the pivot point of a prop.
RIObject::GetBounds() All classes that derive from RIObject also inherit the GetBounds member function.

Version 0.7.2

iC 7.4x Open Change Log: 02/15/2019 - 02/27/2019
RIObjectPtr CICFileIO::LoadObject( strPath ) Function that can load objects, and directly get the loaded objects, currently only the types that inherit RIObject can use this API
RlVisemeComponent::AddVisemesClip( args... ) Used to create Viseme Clip. Usage: RlVisemeComponent::AddVisemesClip( RO::RTime kTime, const std::wstring& nClipName, RO::RTime kTimeLength )
RIProp::SetDummy( bIsDummy) Used to set whether Prop is Dummy.
bool RIProp::IsDummy() Used to check if Prop is Dummy.
std::vector< std::wstring > RIMorphComponent::GetMorphNames() Used to get all MorphName in the specified mesh.
RIObject::Clone() Used to copy the object.
RIObject::IsSelected() Used to confirm whether the object is selected in the scene.
RemoveVisemesClip( RO::RTime kTime ) Used to remove the Viseme Clip at the specified time.
RlVisemeComponent::RemoveVisemesKey( RO::RTime kTime ) Used to remove the Viseme key at the specified point in time..
RlVisemeComponent::GetVisemeMorphWeights() Used to get the weight of each Morph of Viseme.
RlVisemeComponent::GetVisemeBones() Used to get the Bone used by Viseme.
RlVisemeComponent::GetVisemeKeys() Used to get the time of all Viseme keys, and return RTime as an array.
RlVisemeComponent::GetVisemeKey( args... ) Used to get the VisemeID and Weight of Viseme at a specified point in time. Usage: RlVisemeComponent::GetVisemeKey( RO::RTime kTime, RO::EVisemeID& eVisemeID, float& fWeight )

Version 0.7.4

iClone 7.5 Open Change Log: 04/08/2019 - 07/01/2019
RO::RCameraDofData* CCameraObject::GetDOFData() Get Camera Dof data.
RO::RICameraPtr RScene::GetCurrentCamera() Get the camera currently used by the current IC.
RO::RStatus RGlobal::GetScreenSize( int& nWidth, int& nHeight ) Get Export Render size.
RIObject::SetName History SetName will now be recorded into undo/redo history.
RO::RStatus RScene::ClearSelectObjects() Added the state of deselecting objects in the scene.
float CCameraObject::GetAngleOfView( RO::RTime kTime ) const Get Iclone camera FOV.
RO::RStatus CCameraObject::GetAperture( float& fWidth, float& fHeight ) Get Filmback width and height.
Modify RIVisemeComponent::AddVisemeKey( RVisemeKey ) Pass in RVisemeKey instead.
Modify RIVisemeComponent::RemoveVisemesKey( RVisemeKey ) Pass in RVisemeKey instead.
Modify RIVisemeComponent::GetVisemeKey( RTime kTime, RVisemeKey& kKey ) Pass in RVisemeKey and Reference to retrieve data.
Modify RIVisemeComponent::GetVisemeKeys() Directly return std :: vector <RVisemeKey>.
Modify RIAvatar::GetGeneration Added two types CC_Game_Base_One & CC_Game_Base_Multi.
Modify RFileIO::ExportFbxFile Take one more parameter std :: wstring strIncludeMotionPath to output together with Object.
bool RGlobal::IsTrialContentMode() Added judging whether the current AP is loaded with trial content (for internal API).
RISkeletonComponent::ConvertBoneAxisAndParent(kAxisMaps, kReParentMaps) Calculate the current RTS according to the incoming axial map & change the parent's map.
RO::ECameraFitResolution CCameraObject::GetFitRenderRegionType() Get Camera fit render region type (Horizontal / Vertical).
RO::ECameraFitResolution CCameraObject::GetFitFovType() Get Camera fit fov type (Horizontal / Vertical).
void REventCallback::OnObjectDataChangedWithType( int nObjectChangeDataType ) Added the type corresponding to the event when the AP triggers the ObjectDataChanged event.
void REventCallback::OnHierarchyChanged() Added AP to trigger HierarchyChanged event, currently occurs in reach effector.
RIAvatar::GetAvatarType Which Type is used to get the current character (Standard, NonStd, StandardSearize).
bool RFileIO::CheckExportFbxHasLicense( RO::RIObjectPtr spObject ) Added judging whether the output Fbx comes with a sell / export license (for internal API).
Modify RFileIO::ExportFbxFile When exporting Fbx, judge whether it has a sell / export license
RISkeletonComponent::ConvertToOriginalBoneAxis() Turn the current Pose into the axis of the original skeleton (NonStd characters only).
Modify RICCamera::GetFocalLength Correction If it is judged that the control (CameraFovClipControl / CCameraFovKeyControl) is wrong, the focal length is calculated based on the FrustumFov in the current camera.
RGlobal.TrialVersionRemainingTimes( args... ) Can check the remaining number of trails (some Trial will be useful, ex 3DX). Usage: RGlobal.TrialVersionRemainingTimes( const std::wstring& strBinPath, unsigned int uProductID, const std::wstring& strProductFold,const std::wstring& strRegRoot,unsigned int uTimeNo )

Limitations

As the iClone Python API continues to evolve, limitations may expand or contract over time. Below are lists of iClone Python API's currently known limitations. This list is not exhaustive.

Inoperable Assets

The following items can not be manipulated and acted upon with Python scripting:

  • Particle FX (iClone & PopcornFX)
  • SpeedTrees
  • Substance Materials
  • Textures Images
  • Constraints: Path, Spring, LookAt, Link, Physics, etc.
  • Physics (Soft & Rigid)
  • IK end-effectors (control attached props instead to drive IK reach)
  • Mesh level components: vertices, edges, faces, etc.
  • Preview camera

Unsupported Operations

The following operations are not available via Python scripting:

  • Saving iClone formats: iProjects, iAvatars, iProps, etc.
  • Pixel operations: multiply, add, overlay, etc.
  • Image processing: Brightness, Hue, Saturation, Sharpen, Soften, Blend, etc.
  • Render parameter settings (Project settings can not be changed)
  • Facial lip-sync keying
  • Preference settings
  • Attach/Detach: changing object parent-child relation
  • Align motion/character root alignment
  • Modeling operations: manipulation of mesh components