Difference between revisions of "Content Dev:IClone"
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#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]] | #[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]] | ||
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]] | #[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]] | ||
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+ | === Maya Animation to iClone using Advanced Skeleton 5 === | ||
+ | {{Article|Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5}} | ||
+ | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
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+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process Overview]] | ||
+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Rigging Controls Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion Production Precautions]] |
Revision as of 18:17, 16 June 2022
Asset Creation
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: {{{2}}}
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.