Difference between revisions of "Content Dev:IClone"
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Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
− | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process Overview]] | + | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process_Overview| Process Overview]] |
− | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5# | + | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Animation_Controllers_Introduction| Animation Controllers Introduction]] |
− | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion Production | + | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precaution]] |
Revision as of 19:17, 16 June 2022
Asset Creation
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: {{{2}}}
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.