Difference between revisions of "Content Dev:IClone"

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#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 
  
 
=== Maya Animation to iClone using Advanced Skeleton 5 ===
 
=== Maya Animation to iClone using Advanced Skeleton 5 ===

Revision as of 19:47, 16 June 2022

Asset Creation

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Animation to iClone using Advanced Skeleton 5
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Overview
  2. Animation Controllers Introduction
  3. Motion Production Precaution