Difference between revisions of "Content Dev:IClone"
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Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
− | #[[Content_Dev: | + | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]] |
− | #[[Content_Dev: | + | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]] |
− | #[[Content_Dev: | + | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]] |
Revision as of 22:09, 27 June 2022
Asset Creation
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.