Difference between revisions of "Content Dev:CC Asset Provision"

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m (Avatar Templates)
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Name spaces are also prohibited.
 
Name spaces are also prohibited.
  
==== CC3.3 ====
+
==== CC3.3+ ====
  
  
  
==== CC3 Character Base ====
+
==== CC3 ====
  
 
Download the following files from [http://file.reallusion.com/CC3_Body_Templates.zip FTP]
 
Download the following files from [http://file.reallusion.com/CC3_Body_Templates.zip FTP]

Revision as of 18:52, 11 August 2020

Main article: CC Asset Development.

Model Resources

Avatar Templates

Developers should use either the male or female body model as a guide ( found under Source Files/CC Base Body ). Assets should be designed to fit the pose at frame 0 in the timeline. Joint orientations, foot contacts, and hand contacts should also be adjusted at frame 0. The Base Body Template should always be prefixed with “CC_Base_”, and during export should not possess any changes to the nomenclature. Name spaces are also prohibited.

CC3.3+

CC3

Download the following files from FTP

  • Character: Female, Male, Neutral
  • File format: OBJ (for Max), OBJ (for Maya), FBX (for Max), FBX (for Maya)

CC1 & CC2

Texture Resources

UV Checkers

UV checkers are necessary to test for good quality UV mapping. You may download the whole pack HERE including wide formats or download them individually via the links below.

UV Templates

UV templates facilitates the texture map creation process by providing a UV based blueprint. You may download the whole pack HERE or download them individually via the links below.

Head UV Templates

Body UV Templates