IC Python API:RLPy RIParticle
From Reallusion Wiki!
Revision as of 02:15, 6 April 2020 by Chuck (RL) (Talk | contribs)
- Main article: Modules.
- Last modified: 04/6/2020
Description
This class can access the Particle Systems in the scene and perform particle related operations e.g. naming particle systems, transform emission point. Currently, this class only works for iClone's native particle system, therefore, not compatible with PopcornFX.
Inheritance
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
# set transform key
control = particle.GetControl("Transform")
transform = RLPy.RTransform.IDENTITY
transform.T().x = 100.0
transform.T().y = 100.0
transform.T().z = 100.0
control.SetValue(RLPy.RTime(0), transform)
# set Parent
parent_prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
result = particle.SetParent(parent_prop)
result = particle.SetParent(None) #detach from parent
# link to & unlink
result = particle.LinkTo(parent_prop, RLPy.RTime(0))
result = particle.UnLink(RLPy.RTime(0))
# set name
particle.SetName( "new_name" )
#get bound
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = particle.GetBounds( ret_max, ret_center, ret_min )
print(ret_pos.x)
#get pivot
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
particle.GetPivot( ret_pos, ret_rot )
print(ret_pos.x)
#clone object
clone_particle = particle.Clone()
print( clone_particle )
#is selected
RLPy.RScene.SelectObject(particle)
print(particle.IsSelected()) #True
Member Functions
GetEmit ( self )
Get the particle system's emission status.
See Also: SetEmit
Returns
- True if the particle system is emitting, else False - bool
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
if particle:
particle.SetEmit(RLPy.RTime(100), True)
RLPy.RGlobal.SetTime(RLPy.RTime( 100 ))
print(particle.GetEmit())
SetEmit ( self, kTime, bOn )
Set the particle system on or off at a given point in time by setting the Emit key.
See Also: GetEmit
Parameters
- kTime [IN] On / off point in time - RTime
- bOn [IN] Set the particle on or off - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
if particle:
particle.SetEmit(RLPy.RTime(100), True)
RLPy.RGlobal.SetTime(RLPy.RTime( 100 ))
print(particle.GetEmit())