Content Dev:CC Asset

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Revision as of 23:54, 7 June 2017 by Miranda-reallusion (Talk | contribs) (Submission & Publishing)

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Main article: Reallusion Content Development.
CC Content Creation Banner.png

Introduction & Preparation

The following documents can help you to get started on the CC content creation process:

Resource Purpose Link
CC Asset Introduction Basic knowledge and concept of CC Content:
  • CC Content Specification
  • Base Content vs Derivative Content
  • CC Content vs iClone Content
CC Asset Introduction
Developer Primer Doc. Setup instructions for CC content creation process:
  • Software Requirements
  • Working Environment
  • Polycount Restrictions
CC Asset Primer
Asset Provision Repository Access the resource files you'll need to get up and running:
  • Avatar Templates
  • UV Checkers
  • UV Templates
CC Asset Provision

Production & Various Tutorials

Character Creator assets come in four types each with their own file format. Each asset type has its own unique production guideline, you can click on the links below to view them.

Resource Purpose Link
Asset Production Guides Creation guide per asset type.
  • Cloth (*.ccCloth): general garments like coats, shirts, pants, etc.
  • Shoes (*.ccShoes): general footwear like shoes, slippers, high-heels, etc.
  • Hair (*.ccHair): hair attached to the head, whether short or long.
  • Accessory (*.ccAcc): items that are parented and not skinned to the bones.

CC Garment Creation Guide
CC Shoes Creation Guide
CC Hair Creation Guide
CC Accessory Creation Guide
Asset Production Precautions Definitive guide to proper content creation for maximum CC compatibility.
  • Modeling for soft-cloth physics.
  • UV Dismantling for Appearance Editor.
  • Material & Texture Settings.
CC Asset Production Precautions
CC AHMP
(Auto Hide Model Polygons)
Guide for fixing mesh penetration and performance issues on multi-layered clothing.
  • Usage of AHMP.
  • How AHMP Works.
  • Example AHMP Applications.
CC AHMP Guide
CC Import Process Essential guide to the CC software import process:
  • Import Dialogues
  • Collision Layer Assignments
  • Saving Content
CC Asset Import Process

Submission & Publishing

Use the following resources to facilitate the submission process.

Resource Purpose Link
Submission Guidelines Get to know what the submission process entails.
  • Output File Formats
  • Naming Conventions
  • Review Process

If you have been outsourced to create Reallusion approved content, you will have to adhere to stricter approval process.

CC Asset Submission
Frequently Asked Questions Autonomous troubleshooting for your submission files.
  • Troubleshooting the Mesh.
  • Troubleshooting the Normals.
  • Troubleshooting the UV.
CC Asset FAQ
Marketplace Publication Guide Publishing content to Marketplace via the Uploader.
  • Create Content via Character Creator
  • Upload Content via Uploader
CC Asset Publication