Content Dev:CC Asset Provision

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Revision as of 19:49, 11 August 2020 by Chuck (RL) (Talk | contribs) (Avatar Templates)

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Main article: CC Asset Development.

Model Resources

Avatar Templates

Developers should use either the male or female body model as a guide ( found under Source Files/CC Base Body ). Assets should be designed to fit the pose at frame 0 in the timeline. Joint orientations, foot contacts, and hand contacts should also be adjusted at frame 0. The Base Body Template should always be prefixed with “CC_Base_”, and during export should not possess any changes to the nomenclature. Name spaces are also prohibited.

CC3.3

CC3 Character Base

Download the following files from FTP

  • Character: Female, Male, Neutral
  • File format: OBJ (for Max), OBJ (for Maya), FBX (for Max), FBX (for Maya)

CC1 & CC2

Texture Resources

UV Checkers

UV checkers are necessary to test for good quality UV mapping. You may download the whole pack HERE including wide formats or download them individually via the links below.

UV Templates

UV templates facilitates the texture map creation process by providing a UV based blueprint. You may download the whole pack HERE or download them individually via the links below.

Head UV Templates

Body UV Templates