Difference between revisions of "Content Dev:CC Avatar"

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{{TOC}}
 
{{TOC}}
  
{{Parent|Content_Development#CC_Content_Development|CC Content Development}}
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{{Parent|Content_Dev:Character_Creator|Character Creator}}
  
 
== Introduction & Preparation ==
 
== Introduction & Preparation ==
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|}
 
|}
  
== Production ==
+
== Content Production ==
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Resource||Purpose||Link
 
!Resource||Purpose||Link
 
|-
 
|-
! scope="row" |Morph Creation
+
! scope="row" |Morph Creation<br>(After 3.0)
|Your guide to creating custom morphs for CC.
+
|Your guide to creating custom morphs for CC post version 3.0.
 +
* Resetting the Morphs
 +
* Adjusting in 3rd Party Application
 +
* Creating New Morph Sliders
 +
|[[Content_Dev: CC_Morph_Creation_3.0|CC Morph Creation 3.0]]
 +
|-
 +
! scope="row" |Morph Creation<br>(Before 3.0)
 +
|Your guide to creating custom morphs for CC prior to version 3.0.
 
*Starting out
 
*Starting out
 
*Creating the morph target
 
*Creating the morph target
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|[[Content_Dev: CC_Morph_Creation|CC Morph Creation]]
 
|[[Content_Dev: CC_Morph_Creation|CC Morph Creation]]
 
|-
 
|-
! scope="row" |Morph Creation
+
! scope="row" |Morph Creation<br>(Instruction Videos)
|Various videos to kickstart the production process.
+
|Various videos to kick-start the production process.
 
*Designing a Base Mesh for CC
 
*Designing a Base Mesh for CC
 
*Customizing a 3D Body in Zbrush & Blender
 
*Customizing a 3D Body in Zbrush & Blender
 
|[[Content_Dev: CC_Process_Videos|CC Process Videos]]
 
|[[Content_Dev: CC_Process_Videos|CC Process Videos]]
 
|-
 
|-
! scope="row" |Face Topology Guide
+
! scope="row" |Scan to CC3+
|Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops and edge-loops.
+
|A guide to converting scan models to CC3+.
 +
*Preparation
 +
*Wrap Procedure
 +
*Post-processing in Maya
 +
*Completion in CC
 +
|
 +
#[[Content_Dev: Scan_to_CC3+_Asset_Preparation|Asset Preparation]]<br>
 +
#[[Content_Dev: Scan_to_CC3+_Wrap_Procedures|Wrap Procedures]]<br>
 +
#[[Content_Dev: Scan_to_CC3+_Preparation in Maya|Preparation in Maya]]<br>
 +
#[[Content_Dev: Scan_to_CC3+_Completion_in_CC|Completion in CC]]
 +
|-
 +
! scope="row" |Face Topology Guide<br>(CC3.3+)
 +
|Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops.
 
*Major Regions
 
*Major Regions
 
*Symmetry
 
*Symmetry
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|[[Content_Dev: CC_Face_Topology_Guide|CC Face Topology Guide]]
 
|[[Content_Dev: CC_Face_Topology_Guide|CC Face Topology Guide]]
 
|-
 
|-
! scope="row" |Body Topology Guide
+
! scope="row" |Body Topology Guide<br>(CC3.3+)
 
|Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
 
|Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
 
*Major Features
 
*Major Features
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|-
 
|-
 
! scope="row" |Avatar Head Presets
 
! scope="row" |Avatar Head Presets
|
+
|Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types.
*
+
*Saving and Deploying Avatar Presets
*
+
*Head and Body Color Blend
*
+
 
|[[Content_Dev:CC_Avatar_Head_Preset|CC Avatar Head Preset]]
 
|[[Content_Dev:CC_Avatar_Head_Preset|CC Avatar Head Preset]]
 +
|-
 +
! scope="row" |RTL System
 +
|Learn to configure Avatars to look great under the Real-time lighting system.
 +
*RTL vs Standard Visuals
 +
*Key RTL Settings
 +
|[[Content_Dev:CC_RTL_Character_System|CC RTL Character System]]
 
|}
 
|}
  

Revision as of 22:55, 16 February 2022

Main article: Character Creator.

Introduction & Preparation

The following documents can help you to get started on the CC content creation process:

Resource Purpose Link
Avatar Morph Introduction Basic knowledge and concept of CC Content:
  • Morph Related Content Specification
  • Base vs Derivative Morph Sliders
  • Content Pricing
CC Avatar Morph Introduction

Content Production

Resource Purpose Link
Morph Creation
(After 3.0)
Your guide to creating custom morphs for CC post version 3.0.
  • Resetting the Morphs
  • Adjusting in 3rd Party Application
  • Creating New Morph Sliders
CC Morph Creation 3.0
Morph Creation
(Before 3.0)
Your guide to creating custom morphs for CC prior to version 3.0.
  • Starting out
  • Creating the morph target
  • Common problems
CC Morph Creation
Morph Creation
(Instruction Videos)
Various videos to kick-start the production process.
  • Designing a Base Mesh for CC
  • Customizing a 3D Body in Zbrush & Blender
CC Process Videos
Scan to CC3+ A guide to converting scan models to CC3+.
  • Preparation
  • Wrap Procedure
  • Post-processing in Maya
  • Completion in CC
  1. Asset Preparation
  2. Wrap Procedures
  3. Preparation in Maya
  4. Completion in CC
Face Topology Guide
(CC3.3+)
Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops.
  • Major Regions
  • Symmetry
  • Optimizing the Model for Animation
CC Face Topology Guide
Body Topology Guide
(CC3.3+)
Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
  • Major Features
  • Crucial Regions
  • Crucial Bends
CC Body Topology Guide
Avatar Head Presets Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types.
  • Saving and Deploying Avatar Presets
  • Head and Body Color Blend
CC Avatar Head Preset
RTL System Learn to configure Avatars to look great under the Real-time lighting system.
  • RTL vs Standard Visuals
  • Key RTL Settings
CC RTL Character System

Submission & Publishing

Use the following resources to facilitate the submission process:

Resource Purpose Link
Publication Guide Everything you need to learn about, create, and publish your character morphs
  • Slider Thumbnail Templates
  • Converting to Sellable Format via Character Creator
  • Upload Content via Uploader
  • Selling on the Marketplace
  • End User Simulation
CC Avatar Morph Submission