Content Dev:CC Body Topology Guide
Main article: CC Avatar.
The body mesh consists of several major regions that need to be in proper place in order to achieve precise animation and texturing. The following texture files are provided as a way to diagnose the various features of the body topology. These textures should be applied to the diffuse/base color channel for the corresponding material of the body.
|Preview||Material for Application||Download Link|
|Body Material (Std_Skin_Body)||File:Body_S.jpg|
|Arms Material (Std_Skin_Arm)||File:Arm_S.jpg|
|Legs Material (Std_Skin_Leg)||File:Leg_S.jpg|