Content Dev:CC Content Spec

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Main article: Reallusion Content Development.
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CC Morph includes morph sliders and morph data that allow users to control and adjust the shape of character details.
The morph sliders are mainly categorized into two sections: body morphs and head morphs.
  • After installation, users can access the CC Morph Sliders in iClone Character Creator > Template> AvatarControl subfolders.
  • The CC Morph Data resides in iClone Character Creator > Template> AvatarShaping subfolders.
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CC Cloth is an outfit mesh for CC Characters including; Underwears, Shirts, Pants, Skirts, Coats, One-pieces (.ccCloth), Shoes(.ccShoe) and others.
CC Cloth can conform to different body shapes, therefore any CC Cloth can be applied to different body shapes for men and women, skinny people and heavy people.
It also defines the layering information to ensure proper multi-layer dress results.
With Appearance Editor, user can modify and customize fabrics, plaid, patterns and decals to create all kinds of clothes and shoes.
  • After installation, users can access the CC Cloth in iClone Character Creator > Template> Cloth subfolders.
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CC Accessory is compliant to CC characters with proper scale design, allowing direct attachment to target character elements such as head, hands, torso, and legs.
CC Accessories can move along with the character, eg. a hat on the head, a sword held in the hand, a necklace wrapped around the character's neck, etc.
Soft or rigid-body physics behaviors can be assigned to specific items for natural and dynamic animation.

.iAcc and .ccAcc are identical in nature. However, to create accessories, use the .iAcc format instead of .ccAcc format.

  • After installation, users can access the CC Accessory in iClone Character Creator > Template> Accessory subfolders.
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CC Shoes is the shoes mesh for CC Characters.
CC Shoes can conform to different body shapes, therefore any CC Shoes can be applied to different shapes of body such as man and woman, skinny feet and full feet.
It also defines the layering information to ensure proper multi-layer dress result.

With the Appearance Editor, users can modify and customize fabric, plaid, pattern and decal to create all kinds of textures for shoes.

  • After installation, users can access the CC Shoes in iClone Character Creator > Template> > Cloth Template> Shoes subfolders.
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CC Hair can conform to different CC character's head shapes.
Once assigned, hair will automatically attach to the head, and move along with the character.
Soft hair physics can also be assigned to specific hair styles for natural and dynamic animations.
Users can easily do color adjustment and multi-texture editing by activating the Appearance Editor in the Character Creator.
  • After installation, users can access the CC Hair in iClone Character Creator > Template> Hair subfolders.
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CC character is a new type of iClone character generated with the Character Creator tool.
The clothes, shoes, hair and accessories are saved as sub-nodes in the CC Character, allowing users to modify them individually in iClone.
A CC character can also wear any iCloth, iShoes, iHair and iAccessories generated from the Character Creator because it has the corresponding mesh and body skin information.
  • After installation, users can access the CC Characters in iClone 6 Template> iClone Template> Character subfolders.
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CC Project is the default project format for Character Creator.
It defines all the character design parameters including: body & head morphs, skin substance, clothing meshes and clothing substance.
CC projects can be exported as iAvatar, iCloth, iHair, iShoe, iEye, iTeeth and iAccessory for iClone.
  • After installation, users can access the CC Character Projects in iClone Character Creator > Template > Project subfolders.