Difference between revisions of "Content Dev:IClone"
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{{TOC}} | {{TOC}} | ||
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=== Asset Creation === | === Asset Creation === | ||
{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | {{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | ||
Information on the foundational structure of the avatar collision shapes. | Information on the foundational structure of the avatar collision shapes. | ||
+ | |||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Instructions_and_Restrictions| Production Instructions and Restrictions]] | ||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]] | ||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | ||
+ | |||
+ | === Maya Motion to iClone === | ||
+ | {{Article|Content_Dev:IC_Maya_Motion_to_iClone|Maya Motion to iClone}} | ||
+ | Instructions on bringing Maya animations into iClone via 3DXchange. | ||
+ | |||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Introduction| Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]] | ||
+ | |||
+ | === Maya Animation to iClone using Advanced Skeleton 5 === | ||
+ | {{Article|Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5| Maya Animation to iClone using Advanced Skeleton 5}} | ||
+ | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
+ | |||
+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process_Overview| Process Overview]] | ||
+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Animation_Controllers_Introduction| Animation Controllers Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precaution]] |
Revision as of 20:47, 16 June 2022
Asset Creation
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: Maya Animation to iClone using Advanced Skeleton 5
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.