Difference between revisions of "Content Dev:IClone"

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{{TOC}}
 
{{TOC}}
{{Parent|Main_Page|Main Page}}
 
  
 
=== Asset Creation ===
 
=== Asset Creation ===
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Information on the foundational structure of the avatar collision shapes.
 
Information on the foundational structure of the avatar collision shapes.
  
*[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Instructions_and_Restrictions| Production Instructions and Restrictions]]
+
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Instructions_and_Restrictions| Production Instructions and Restrictions]]
*[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
+
#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
*[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
+
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
 +
 
 +
=== Maya Motion to iClone ===
 +
{{Article|Content_Dev:IC_Maya_Motion_to_iClone|Maya Motion to iClone}}
 +
Instructions on bringing Maya animations into iClone via 3DXchange.
 +
 
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone#Introduction| Introduction]]
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 +
 
 +
=== Maya Animation to iClone using Advanced Skeleton 5 ===
 +
{{Article|Content_Dev:IC_Maya_Motion_to_iClone_(Advanced_Skeleton_5)| Maya Motion to iClone (Advanced Skeleton 5)}}
 +
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
 +
 
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]]
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]]
 +
#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]]

Revision as of 19:48, 4 July 2022

Asset Creation

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Introduction
  2. Using Advanced Skeleton 5
  3. Motion Production Precautions