Difference between revisions of "Content Dev:IClone"

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{{TOC}}
 
{{TOC}}
  
=== Asset Creation ===
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== Asset Creation ==
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=== Marketplace Multi-Versioning ===
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{{Article|Content_Dev:IC_Marketplace_MultiVersioning|Marketplace Multi-Versioning}}
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Information on version management in the Reallusion Marketplace and ways to multi-version your products.
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#[[Content_Dev:IC_Marketplace_MultiVersioning#Version_designation|Version Designation]]
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#[[Content_Dev:IC_Marketplace_MultiVersioning#Multi-versioning|Multi-versioning]]
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#[[Content_Dev:IC_Marketplace_MultiVersioning#How_to_uploade_multiple_versions_to_the_Marketplace|How to Upload Multiple Versions to the Marketplace]]
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=== Avatar Collision Shapes ===
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{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}}
 
{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}}
 
Information on the foundational structure of the avatar collision shapes.
 
Information on the foundational structure of the avatar collision shapes.
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#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
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 +
== Animation ==
  
 
=== Maya Motion to iClone ===
 
=== Maya Motion to iClone ===
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#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 
  
 
=== Maya Animation to iClone using Advanced Skeleton 5 ===
 
=== Maya Animation to iClone using Advanced Skeleton 5 ===
{{Article|Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5}}
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{{Article|Content_Dev:IC_Maya_Motion_to_iClone_(Advanced_Skeleton_5)| Maya Motion to iClone (Advanced Skeleton 5)}}
 
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
 
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
  
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process Overview]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]]
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Rigging Controls Introduction]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]]
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion Production Precautions]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]]

Latest revision as of 23:20, 30 July 2023

Asset Creation

Marketplace Multi-Versioning

Article: Marketplace Multi-Versioning
Information on version management in the Reallusion Marketplace and ways to multi-version your products.

  1. Version Designation
  2. Multi-versioning
  3. How to Upload Multiple Versions to the Marketplace

Avatar Collision Shapes

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Animation

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Introduction
  2. Using Advanced Skeleton 5
  3. Motion Production Precautions