Difference between revisions of "Content Dev:IClone"

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=== Maya Animation to iClone using Advanced Skeleton 5 ===
 
=== Maya Animation to iClone using Advanced Skeleton 5 ===
{{Article|Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5| Maya Animation to iClone using Advanced Skeleton 5}}
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{{Article|Content_Dev:IC_Maya_Animation_to_iClone_using_Advanced_Skeleton_5| Maya Animation to iClone using Advanced Skeleton 5}}
 
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
 
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
  

Revision as of 23:03, 27 June 2022

Asset Creation

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Animation to iClone using Advanced Skeleton 5
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Overview
  2. Animation Controllers Introduction
  3. Motion Production Precaution