Difference between revisions of "Content Dev:IClone"

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m (Maya Animation to iClone using Advanced Skeleton 5)
m (Maya Animation to iClone using Advanced Skeleton 5)
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Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
 
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
  
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process_Overview| Process Overview]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]]
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Animation_Controllers_Introduction| Animation Controllers Introduction]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]]
#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precaution]]
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#[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]]

Revision as of 23:09, 27 June 2022

Asset Creation

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Introduction
  2. Using Advanced Skeleton 5
  3. Motion Production Precautions