IC Python API:RLPy RISpotLight

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Main article: Modules.
Last modified: 04/6/2020

Description

This class provides Spotlight related operations, i.e. whether or not to cast shadows, light color, light ray direction, light strength, etc.

Inheritance

light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name

# set Parent
prop2 = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box2")
result = light_object.SetParent(prop2)
result = light_object.SetParent(None) #detach from parent

# link to &  unlink
result = light_object.LinkTo(prop2, RLPy.RTime(0))
result = light_object.UnLink(RLPy.RTime(0))
# set name
light_object.SetName( "new_name" )
#get bound
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = light_object.GetBounds( ret_max, ret_center, ret_min )
print(ret)
#get pivot
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
light_object.GetPivot( ret_pos, ret_rot )
print(ret)
#clone object
clone_light_object = light_object.Clone()
print( clone_light_object )
#is selected
RLPy.RScene.SelectObject(light_object)
print(light_object.IsSelected()) #True

Member Functions

GetDarkenShadowStrength ( self )

Get the Spotlight's shadow strength at a given point in time (0 to 100).

See Also: SetDarkenShadowStrength

Returns

Spotlight's shadow strength - float
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
#get light shadow strength
print(light_object.GetDarkenShadowStrength())

GetRange ( self )

Get the Spotlight's range distance.

See Also: SetRange

Returns

Spotlight's range attribute - float
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
#get light range
print(light_object.GetRange())

GetSpotLightBeam ( self, nAngle, nFalloff )

Get the Spotlight's light beam attributes, e.g. beam angle and spill light attenuation (falloff intensity).

See Also: SetSpotLightBeam

Parameters

nAngle [OUT] Spotlight's angle value - int
nFalloff [OUT] Spotlight's falloff value - int

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
# set light beam
spot_light_falloff_power = 40.0
spot_light_angle = 135.0
light_object.SetSpotLightBeam(RLPy.RTime(0), spot_light_falloff_power, spot_light_angle)
# get light beam
angle = 0
falloff = 0
light_object.GetSpotLightBeam(angle, falloff)
print(angle) # angle = 135
print(falloff) # falloff = 40

IsCastShadow ( self )

Check whether or not the Spotlight is casting shadows.

See Also: SetCastShadow

Returns

True if the spotlight is casting shadows, else False - bool
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
print(light_object.IsCastShadow())

SetCastShadow ( self, bEnable )

Turn on / off the Spotlight's cast shadows.

See Also: IsCastShadow

Parameters

bEnable [IN] Whether to cast shadows - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
light_object.SetCastShadow(True)
print(light_object.IsCastShadow())

SetDarkenShadowStrength ( self, kTime, fStrength )

Set the Spotlight's shadow strength at a given point in time (0 to 100).

See Also: GetDarkenShadowStrength

Parameters

fStrength [IN] Spotlight shadow strength value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
# Set light shadow strength
light_object.SetDarkenShadowStrength(RLPy.RTime(0), 50.0)

SetRange ( self, kTime, fRange )

Set the Spotlight's range value at a given point in time.

See Also: GetRange

Parameters

kTime [IN] Time at which to set the beam - RTime
fRange [IN] Spotlight range value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
# Set light range
light_object.SetRange(RLPy.RTime(0), 1000.0)
print(light_object.GetRange())

SetSpotLightBeam ( self, kTime, fFalloffPower, fAngle )

Set the Spotlight's light beam attributes at a given point in time. These attributes include the light beam's angle and spill light attenuation (falloff intensity).

See Also: GetSpotLightBeam

Parameters

kTime [IN] Time at which to set the beam - RTime
fFalloffPower [IN] Light falloff power value - float
fAngle [IN] Light angle value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
# Set light beam attributes
spot_light_falloff_power = 40.0
spot_light_angle = 135.0
light_object.SetSpotLightBeam(RLPy.RTime(0), spot_light_falloff_power, spot_light_angle)