Difference between revisions of "IC Python API:Uses and Capabilities"

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|7.4 Experimental
 
|7.4 Experimental
 
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== Capabilities ==
 
 
As the iClone Python API continues to evolve, additional capabilities will be added over time. Below are lists of iClone Python API's current capabilities categorized by version number. The lists below are by no means exhaustive.
 
 
=== v0.7 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.4x </div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|Load iClone Formats
 
|This includes *.iProjects, *.iAvatars, *.iProps, and any number of supported file formats readable and writable by iClone.
 
|-
 
!scope="row"|Animate Props
 
|RTS (Rotate, Translate, Scale) prop transformations, including playing their animation clips.
 
|-
 
!scope="row"|Animate Characters
 
|Play motion clips and rotate joints of a character in FK mode (Forward Kinetic).
 
|-
 
!scope="row"|Morph Animation
 
|Drive morph sliders and key morph slider values in the timeline.
 
|-
 
!scope="row"|Add audio to objects
 
|Add or remove audio tracks to props and characters that can playback in real-time.
 
|-
 
!scope="row"|Adjust Materials
 
|Adjust strength contributions per texture channel, UV settings, diffuse color, ambient color, opacity values, etc.
 
|-
 
!scope="row"|Camera Controls
 
|Adjust focal length, angle of view, near and far clipping planes, etc. on any camera in the scene.
 
|-
 
!scope="row"|Light Controls
 
|Control settings for direction, spot and point lights. Such as range, angle, falloff, attenuation, etc.
 
|-
 
!scope="row"|Device Input
 
|Drive animations and object parameters with the keyboard, mice, joystick, etc.
 
|-
 
!scope="row"|TCP/IP
 
|Drive animations and object parameters remotely with IOT (Internet of Things) from other computers, cell-phones, etc. Or, have iClone drive IOT with smart network connectivity for lights, doors, etc.
 
|-
 
!scope="row"|Get Events
 
|Setup callbacks for iClone run-time events such as on load, on selection, on parameter value change, on set timer, etc. Useful for tasks that need to trigger following an event like adding newly created items into a list tree, deploying automatic settings on load, or driving corrective morph targets when certain combinations of morphs are activated.
 
|-
 
!scope="row"|Render Project
 
|Write batch render scripts and specify target directories for output.
 
|-
 
!scope="row"|Custom UI Design
 
|Use iClone's native UI classes, or extend beyond it with QT's Pyside2 to create buttons, forms, dropdowns, modal windows, etc.
 
|-
 
!scope="row"|Animation Keys
 
|Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.
 
|}
 
</div></div>
 
 
=== v0.7.1 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.4x ( 01/17/2019 - 01/31/2019 ) </div>
 
<div class="mw-collapsible-content">
 
{|class="wikitable"
 
!scope="row"|LocalTransform<br>WorldTransform
 
|Fixed LocalTransform/WorldTransform( RIObject, RIAvatar, RIProp,RILight, RICamera ): Incorrect transform rotations for RIObject, RIAvatar, RIProp, RILight, RICamera.
 
|-
 
!scope="row"|RINode
 
|New RINode::WorldTransform(): New WorldTransform for RINode; No need for the user to write a function to retrieve it.
 
|-
 
!scope="row"|Rkey
 
|New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength.
 
|-
 
!scope="row"|MaterialComponent
 
|Fixed MaterialComponent( AddAmbientKey, AddDiffuseKey, AddSpecularKey, AddGlossinessKey, AddSpecularKey, AddSelfIlluminationKey, AddOpacityKey, AddTextureWeightKey,  AddUvDataKey, RemoveUvDataKey, LoadVideoToTexture, AddVideoVolumeKey): kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength.
 
|-
 
!scope="row"|LoadImageToTexture
 
|Ability to load texture images to any channel within a material accessible via Mesh > Material Name.
 
|-
 
!scope="row"|RIHikEffectorComponent
 
|Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented).
 
|-
 
!scope="row"|Ignore API
 
|Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem).
 
|-
 
!scope="row"|RApplication class
 
|New RApplication class can retreive registry related data and API version number.  Test case has been added.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::SetParent(RIObject/RINode): All classes that derive from RIObject also inherit the SetParent member function.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::LinkTo(RIObject, RTime): All classes that derive from RIObject also inherit the LinkTo member function.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::Unlink(RTime): All classes that derive from RIObject also inherit the Unlink member function.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight): Used to retrieve the current time's Facial Expression, Eye, and Head key values.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::AddClip(RTime): Adds a default Facial clip at the designated point in time.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::AddEyeKey(): Create a EyeKey under the Facial Layer.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::AddHeadKey(): Create a HeadKey under the Facial Layer.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::AddExpressionKey(): Create a ExpressionKey under the Facial Layer.
 
|-
 
!scope="row"|RIFaceComponent
 
|New RIFaceComponent::AddVisemeKey(): Create a LipsKey under the Viseme layer.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::SetName(std::wstring): Used to change the name of an object.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::GetPivot(): All classes that derive from RIObject also inherit the GetPivot member function.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::SetPivot(): Provides a way to retrieve the pivot point of a prop.
 
|-
 
!scope="row"|RIObject
 
|New RIObject::GetBounds(): All classes that derive from RIObject also inherit the GetBounds member function.
 
|}
 
</div></div>
 
 
=== v0.7.2 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.4x ( 02/15/2019 - 02/27/2019 )</div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|CICFileIO
 
|<RIObjectPtr> CICFileIO::LoadObject( strPath ): Function that can load objects, and directly get the loaded objects, currently only the types that inherit RIObject can use this API
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::AddVisemesClip( RO::RTime kTime, const std::wstring& nClipName, RO::RTime kTimeLength ): Used to create Viseme Clip.
 
|-
 
!scope="row"|RIProp
 
|RIProp::SetDummy( bIsDummy): Used to set whether Prop is Dummy.
 
|-
 
!scope="row"|RIProp
 
|<bool> RIProp::IsDummy(): Used to check if Prop is Dummy.
 
|-
 
!scope="row"|RIMorphComponent
 
|std::vector< std::wstring > RIMorphComponent::GetMorphNames(): Get all morph names for the specified mesh.
 
|-
 
!scope="row"|RIObject
 
|RIObject::Clone(): Used to copy the object.
 
|-
 
!scope="row"|RIObject
 
|RIObject::IsSelected(): Confirm whether the object is selected in the scene.
 
|-
 
!scope="row"|RemoveVisemesClip
 
|RemoveVisemesClip( RO::RTime kTime ): Remove a viseme Clip at the specified time.
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::RemoveVisemesKey( RO::RTime kTime ): Remove a viseme key at the specified point in time.
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::GetVisemeMorphWeights(): Used to get the weight of each Morph of viseme.
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::GetVisemeBones(): Used to get the Bone used by Viseme.
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::GetVisemeKeys(): Used to get the time of all Viseme keys, and return RTime as an array.
 
|-
 
!scope="row"|RlVisemeComponent
 
|RlVisemeComponent::GetVisemeKey( RO::RTime kTime, RO::EVisemeID& eVisemeID, float& fWeight ): Used to get the VisemeID and Weight of Viseme at a specified point in time.
 
|}
 
</div></div>
 
 
=== v0.7.4 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.5 ( 04/08/2019 - 07/01/2019 )</div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|CCameraObject
 
|New <RO::RCameraDofData> CCameraObject::GetDOFData(): Get camera Dof data.
 
|-
 
!scope="row"|RScene
 
|New <RO::RICameraPtr> RScene::GetCurrentCamera(): Get the camera currently used in the current scene.
 
|-
 
!scope="row"|RGlobal
 
|New <RO::RStatus> RGlobal::GetScreenSize( int& nWidth, int& nHeight ): Get Export Render size.
 
|-
 
!scope="row"|RIObject
 
|Fixed RIObject::SetName: SetName will now be recorded into undo/redo history.
 
|-
 
!scope="row"|RScene
 
|<RO::RStatus> RScene::ClearSelectObjects(): Added the state of deselecting objects in the scene.
 
|-
 
!scope="row"|CCameraObject
 
|<float> CCameraObject::GetAngleOfView( RO::RTime kTime ) const: Get Iclone camera FOV.
 
|-
 
!scope="row"|CCameraObject
 
|<RO::RStatus> CCameraObject::GetAperture( float& fWidth, float& fHeight ): Get Filmback width and height.
 
|-
 
!scope="row"|RIVisemeComponent
 
|Modified RIVisemeComponent::AddVisemeKey( RVisemeKey ): Pass in RVisemeKey instead.
 
|-
 
!scope="row"|RIVisemeComponent
 
|Modified RIVisemeComponent::RemoveVisemesKey( RVisemeKey ): Pass in RVisemeKey instead.
 
|-
 
!scope="row"|RIVisemeComponent
 
|Modified RIVisemeComponent::GetVisemeKey( RTime kTime, RVisemeKey& kKey ): Pass in RVisemeKey and Reference to retrieve data.
 
|-
 
!scope="row"|RIVisemeComponent
 
|Modified RIVisemeComponent::GetVisemeKeys(): Directly return std :: vector <RVisemeKey>.
 
|-
 
!scope="row"|RIAvatar
 
|Modified RIAvatar::GetGeneration: Added two types CC_Game_Base_One & CC_Game_Base_Multi.
 
|-
 
!scope="row"|RFileIO
 
|Modified RFileIO::ExportFbxFile: Take one more parameter std :: wstring strIncludeMotionPath to output together with Object.
 
|-
 
!scope="row"|RGlobal
 
|New <bool> RGlobal::IsTrialContentMode(): detect whether the current AP is loaded with trial content (for internal API).
 
|-
 
!scope="row"|RISkeletonComponent
 
|New RISkeletonComponent::ConvertBoneAxisAndParent(kAxisMaps, kReParentMaps): Calculate the current RTS according to the incoming axial map & change the parent's map.
 
|-
 
!scope="row"|CCameraObject
 
|New <RO::ECameraFitResolution> CCameraObject::GetFitRenderRegionType(): Get Camera fit render region type (Horizontal / Vertical).
 
|-
 
!scope="row"|CCameraObject
 
|New <RO::ECameraFitResolution> CCameraObject::GetFitFovType(): Get Camera fit fov type (Horizontal / Vertical).
 
|-
 
!scope="row"|REventCallback
 
|New REventCallback::OnObjectDataChangedWithType( int nObjectChangeDataType ): Added the type corresponding to the event when the AP triggers the ObjectDataChanged event.
 
|-
 
!scope="row"|OnHierarchyChanged
 
|New REventCallback::OnHierarchyChanged(): AP to trigger HierarchyChanged event, currently occurs in reach effector.
 
|-
 
!scope="row"|RIAvatar
 
|New RIAvatar::GetAvatarType(): Which Type is used to get the current character (Standard, NonStd, StandardSearize).
 
|-
 
!scope="row"|RFileIO
 
|New <bool> RFileIO::CheckExportFbxHasLicense( RO::RIObjectPtr spObject ): Added judging whether the output Fbx comes with a sell / export license (for internal API).
 
|-
 
!scope="row"|RFileIO
 
|Modified RFileIO::ExportFbxFile: When exporting Fbx, judge whether it has a sell / export license
 
|-
 
!scope="row"|RISkeletonComponent
 
|New RISkeletonComponent::ConvertToOriginalBoneAxis(): Turn the current Pose into the axis of the original skeleton (NonStd characters only).
 
|-
 
!scope="row"|RICCamera
 
|Modify RICCamera::GetFocalLength(): Correction If it is judged that the control (CameraFovClipControl / CCameraFovKeyControl) is wrong, the focal length is calculated based on the FrustumFov in the current camera.
 
|-
 
!scope="row"|RGlobal
 
|New RGlobal.TrialVersionRemainingTimes( const std::wstring& strBinPath, unsigned int uProductID, const std::wstring& strProductFold,const std::wstring& strRegRoot,unsigned int uTimeNo ): Can check the remaining number of trails (some Trial will be useful, ex 3DX).
 
|}
 
</div></div>
 
 
=== v0.7.5 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.6 (07/05/2019 - 07/29/2019) </div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|RCameraDofData
 
|Modified RLPy.RCameraDofData: Set Function can now be used.  Originally all SetEnable, SetFocus, etc. were hidden functions.
 
|-
 
!scope="row"|RICamera
 
|New <RStatus> AddDofKey( RKey, RCameraDofData ): The key used to download the Camera Dof, the Preview Camera cannot be downloaded (not Pause).
 
|-
 
!scope="row"|RICamera
 
|New <int> GetNearClippingPlane(): Get the near clipping plane of the camera
 
|-
 
!scope="row"|RICamera
 
|New <RStatus> SetNearClippingPlane( int nNearPlane ): Set the near clipping plane of the camera to nNearPlane
 
|-
 
!scope="row"|RICamera
 
|New <int> GetFarClippingPlane(): Get the far clipping plane of the camera
 
|-
 
!scope="row"|RICamera
 
|New <RStatus> SetFarClippingPlane( int nFarPlane ): Set the far clipping plane of the camera to nFarPlane
 
|-
 
!scope="row"|RIObject
 
|Update(): RTS & Geronetry to update all Child bone & Mesh of this object
 
|-
 
!scope="row"|RINode
 
|Update(): Transform to update all Childe Nodes
 
|-
 
!scope="row"|ELinkObjectAlignType
 
|AlignType referenced when adding Link objects
 
|-
 
!scope="row"|RIObject
 
|Modified RIObject::LinkTo( std::shared_ptr< RIObject > spTargetObject, RO::ELinkObjectAlignType eAlignType, RTime kTime ): Link objects often pass AlignType to determine the Position / Rotation of the Target object.
 
|-
 
!scope="row"|RIClip
 
|Fixed RLPy.RIClip.SetLength(): that now even the props from the Prop SetParent group can correctly modify the Clip Length of each Child Prop
 
|-
 
!scope="row"|RScene
 
|Modified GetProps(): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children)
 
|-
 
!scope="row"|RScene
 
|Modified FindObjects( RO::EObjectType eType ): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children)
 
|}
 
</div></div>
 
 
=== v0.7.6 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.7 ( 08/08/2019 - 11/05/2019 ) </div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|RICamera.GetFocalLength
 
|Fixed RICamera.GetFocalLength: retrieves faulty value when the query is not of the current time.
 
|-
 
!scope="row"|RIObject
 
|RIObject: RLPy.RIObject.SetVisible: Effects the visibility of the entire object hierarchy rather than just the object itself.
 
|-
 
!scope="row"|RIProp
 
|Modified RIProp: Added ConvertBoneAxisAndParent in RISkeletonCompoment
 
|-
 
!scope="row"|RIPopcornObject
 
|New RIPopcornObject: Added New RIPopcornObject to control PopcornFX object
 
|-
 
!scope="row"|RScene
 
|Modified RScene: RLPy.RScene.FindObject now supports PopcornFX object types.
 
|-
 
!scope="row"|RICamera
 
|New RLPy.RICamera.RemoveDofKey( RKey ): Deletes DOF key at specified times
 
|-
 
!scope="row"|RICamera
 
|New RICamera.RemoveDofKeys(): Deletes all the DOF keys for a given camera.
 
|-
 
!scope="row"|RICamera
 
|New RLPy.RICamera.GetDofKeyCount(): Gets the total count of all DOF keys for a specified camera.
 
|-
 
!scope="row"|RICamera
 
|New RLPy.RICamera.IsLookAtMode( RTime ): Get the status of camera at a specified time.
 
|-
 
!scope="row"|Console
 
|Fixed Console: Fixed log support for UTF-8 strings.
 
|-
 
!scope="row"|RIObject
 
|New RLPy.RIObject.GetLinkedObject( RTime ): Get the linked object at a specified time.
 
|-
 
!scope="row"|RIObject
 
|Fixed RLPy.RIObject.Clone(): Not returning the right object type (such as RIAvatar, RIProp etc)
 
|-
 
!scope="row"|RIFileIO
 
|Fixed RLPy.RIFileIO.LoadFile(): Now supports iPkfx file format.
 
|-
 
!scope="row"|RIFileIO
 
|Fixed RLPy.RIFileIO.LoadObject(): Now supports iPkfx file format.
 
|}
 
</div></div>
 
 
=== v0.7.7 ===
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">iC 7.71 ( 12/05/2019 - 12/18/2019 ) </div>
 
<div class="mw-collapsible-content">
 
{|class= "wikitable"
 
!scope="row"|RFileIO
 
|Modified RLPy.RFileIO.LoadObject(): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list
 
|-
 
!scope="row"|RFileIO
 
|Modified RLPy.RFileIO.LoadFile(): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetAttributeCount(): Get the number of PopcornFX attributes.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetAttributeName(index): Get the attribute name of a given index.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetAttributeValue(index): Get the attribute value of given index.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::AddAttributeKey(Time, str, list(4)): Add the attribute key by time and name.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetSamplerList(EPopcornFxSamplerType): Get the name of all samplers.
 
|-
 
!scope="row"|EPopcornFxSamplerType
 
|New EPopcornFxSamplerType(): Get the sampler object.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetMeshSamplerTarget(str): Set the sampler object.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::GetMeshSamplerTarget(str, RIObject):
 
|-
 
!scope="row"|EObjectModifiedType
 
|New EObjectModifiedType(): Provides the type of the object that was modified.
 
|-
 
!scope="row"|RIGlobal
 
|New RIGlobal::ObjectModified(RIObject): This command can detect changes made to an object which is useful for refreshing a custom user interface or informing a plugin of the changes.
 
|-
 
!scope="row"|RIPopcornFXObject
 
|New RIPopcornFXObject::ClearMeshSamplerTarget(str): Removes the Mesh Sampler target object.
 
|}
 
</div></div>
 
  
 
== Limitations ==
 
== Limitations ==

Revision as of 20:26, 20 February 2020

Main article: iClone Python API.

The iClone Python API helps you to extend and customize iClone, and more easily integrate it into a Python-based pipeline. It provides a bridge between iClone and Python libraries and Python tools. The Python SDK is built on top of the iClone C++ SDK, and you can access a subset of the iClone API from Python scripts and execute them in iClone.

The iClone Python API can do the following:

Character Prop Camera Light
Std(G5, CC, etc.) Non-Std Non-Human
Transformation (RTS) 7.4 7.4 7.4 7.4 7.4 7.4
Facial Expression 7.4 Mo-cap Module 7.4 Mo-cap Module - - - -
Morph Animation 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental -
Material 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental 7.4 Experimental
Parameters - - - - 7.4 Experimental 7.4 Experimental

Limitations

As the iClone Python API continues to evolve, limitations may expand or contract over time. Below are lists of iClone Python API's currently known limitations. This list is not exhaustive.

Inoperable Assets

The following items can not be manipulated and acted upon with Python scripting:

  • SpeedTrees
  • Substance Materials
  • Textures Images
  • Constraints: Path, Spring, LookAt, Physics, etc.
  • Physics (Soft & Rigid)
  • IK end-effectors (control attached props instead to drive IK reach)
  • Mesh level components: vertices, edges, faces, etc.
  • Preview camera

Unsupported Operations

The following operations are not available via Python scripting:

  • Saving iClone formats: iProjects, iAvatars, iProps, etc.
  • Pixel operations: multiply, add, overlay, etc.
  • Image processing: Brightness, Hue, Saturation, Sharpen, Soften, Blend, etc.
  • Render parameter settings (Project settings can not be changed)
  • Facial lip-sync keying
  • Preference settings
  • Attach/Detach: changing object parent-child relation
  • Align motion/character root alignment
  • Modeling operations: manipulation of mesh components