Content Dev:CC Morph Creation 3.0
- 1 Step 1: Resetting the Morphs
- 2 Step 2: Adjusting in 3rd Party Application
- 3 Step 3: Creating New Morph Sliders
- 4 Step 4: Changing out Textures
- 5 Step 5: Examining the Teeth and Eyeballs
- 6 Step 6: Realigning the Teeth and Eyeballs
- 7 Step 7: Detecting Problems with Facial Expressions
- 8 Step 8: Fixing Facial Expressions
- 9 Step 9: Updating the Facial Expression Profile
Main article: CC Avatar.
In order to create a morph slider prior to CC 3.0, one would have to import a rigged FBX file. Post CC 3.0, one can simply input an OBJ file of the base model and the bone structure will automatically reposition themselves with the help of the auto-rig algorithm.
Step 1: Resetting the Morphs
Step 2: Adjusting in 3rd Party Application
Step 3: Creating New Morph Sliders
Step 4: Changing out Textures
- You can see the morph slider that was just created under Modify > Currently Used.
- Use an image editor to change the look of the texture and reassign them according to the material channels.
Step 5: Examining the Teeth and Eyeballs
Due to changes to the body shape, the eyes and teeth may need some manual readjustments. Go to the Scene Manager and turn the display of the mesh to wire-frame or x-ray for better observation of the body parts in question.
Step 6: Realigning the Teeth and Eyeballs
- Enter the Adjust Bones mode.
- Change Bone Type: to Face.
- Change Target: to Include Eyes or Teeth.
- Move the eyes and teeth to their proper locations.
- Scale the eyes and teeth appropriately.
Step 7: Detecting Problems with Facial Expressions
If there are any problems with the morphs, such as the inability for blinks to come to a full close, then we'll have to make changes to the blend-shapes.
- Open the Edit Facial panel and check the following morph sliders for errors: Eyes Blink - Eye Blink L - Eye Blink R.
- In 3DXchange, select the problematic morph targets under the Face Setup section.
- Export the selected morph targets in OBJ format.
Step 8: Fixing Facial Expressions
- Adjust/fix the blend-shape in a 3rd party 3D application like 3DS Max.
- Export the correct shape in OBJ format.
- Select the problematic blen-shape under Face Setup and press the Replace button.
- Load the corresponding correction shape.
- Revert the name of the replaced facial expression by pressing the Rename button.
Step 9: Updating the Facial Expression Profile
In order to use the corrective blend-shapes, we must replace the original facial expression profile for the character in CC.
- Open the Expression Editor and press the Save button.
- Save out a 3dxFaceAnimProfile.
- Drag and drop the exported 3dxFaceAnimProfile file into the view-port to update the facial expression profile.