IC Python API:RLPy RIAudioObject
From Reallusion Wiki!
- Main article: Modules.
Detailed Description
This class represents the sound object in the scene. The developer can load or save audio file through the method Load() or Save(). Only support WAV audio file in PCM format, can be one of the following: 8KHz mono 16bits, 11KHz mono 16bits, 22KHz mono 16bits, 44KHz mono 16bits, 16KHz mono 16bits, 48KHz mono 16bits, 8KHz stereo 16bits, 11KHz stereo 16bits, 22KHz stereo 16bits, 44KHz stereo 16bits, 16KHz stereo
16bits and 48KHz mono 16bits.# load wav file
wav_path = "C:\\sample.wav"
self.audio_object = RLPy.RAudio.CreateAudioObject()
self.audio_object.Load(wav_path)
print(self.audio_object.HasData()) # True
# save to file
save_path = "E:\\sample\\save.wav"
self.audio_object.Save(save_path)
Member Functions
HasData
RLPy.RIAudioObject.HasData ( self )
Provides a way to determine if an element currently has any audio source.
Returns
True or Not - bool
Load
RLPy.RIAudioObject.Load ( self, strPath )
Load Audio Source from wave file.
Parameters
strPath [IN] file path - string
Return Values
RLPy.RStatus.Success Success
RLPy.RStatus.Failure Fail
Save
RLPy.RIAudioObject.Save ( self, strPath )
Save an Audio Source to wave file.
Parameters
strPath [IN] save file path - string
Return Values
RLPy.RStatus.Success Success
RLPy.RStatus.Failure Fail