IC Python API:RLPy RIProp
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- Main article: Modules.
- Last modified: 04/14/2020
Description
This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials.
Inheritance
RIBase > RIObject > RIProp
Examples
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get Name
3 prop_name = prop.GetName()
4 print(prop_name) # Box
5 # set name
6 prop.SetName( "new_name" )
7 # set Transform key
8 control = prop.GetControl("Transform")
9 transform = RLPy.RTransform.IDENTITY
10 transform.T().x = 100.0
11 transform.T().y = 100.0
12 transform.T().z = 100.0
13 control.SetValue(RLPy.RTime(0), transform)
14
15 # set Parent
16 result = prop.SetParent(prop2)
17 result = prop.SetParent(None) #detach from parent
18 # link to & unlink
19 result = prop.LinkTo(prop2, RLPy.RTime(0))
20 result = prop.UnLink(RLPy.RTime(0))
21 #get bound
22 ret_max = RLPy.RVector3()
23 ret_center = RLPy.RVector3()
24 ret_min = RLPy.RVector3()
25 ret = prop.GetBounds( ret_max, ret_center, ret_min )
26 print(ret)
27 #get pivot
28 ret_pos = RLPy.RVector3()
29 ret_rot = RLPy.RVector3()
30 prop.GetPivot( ret_pos, ret_rot )
31 print(ret)
32
33 #clone object
34 clone_prop = prop.Clone()
35 print( clone_prop )
36 #is selected
37 RLPy.RScene.SelectObject(prop)
38 print(prop.IsSelected()) #True
Member Functions
GetMaterialComponent ( self )
Get the prop's Material Component, used to adjust the prop's material settings.
See Also: RIMaterialComponent
Returns
- Material component of the prop - RIMaterialComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 material_component = prop.GetMaterialComponent()
4 mesh_list = prop.GetMeshNames()
5 mesh_name = mesh_list[0]
6 material_list = material_component.GetMaterialNames(mesh_name)
7 material_name = material_list[0]
8 # Modify material light - ambient channel
9 ambient_color = RLPy.RRgb.RED
10 # Create Key
11 key = RLPy.RKey()
12 key.SetTime(RLPy.RTime(1200))
13 key.SetTransitionType(RLPy.ETransitionType_Linear)
14 key.SetTransitionStrength(50)
15 material_component.AddAmbientKey(key, mesh_name, material_name, ambient_color)
16 print(material_component.GetAmbientColor(mesh_name, material_name))
GetMorphComponent ( self )
Get the prop's Morph Component, used to adjust the prop's morph targets.
See Also: RIMorphComponent
Returns
- Morph component of the prop - RIMorphComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 morph_component = prop.GetMorphComponent()
4 result = morph_component.AddKey( "your_mesh_name", "your_morph_name", RLPy.RTime(67), 0.5, False, False )
5
6 f_ret_weight = 0
7 return_list = morph_component.GetWeight( "your_mesh_name", "your_morph_name", RLPy.RTime(67), f_ret_weight )
8 f_ret_weight = return_list[1]
9 print(f_ret_weight) # is 0.5
10
11 result = morph_component.RemoveAllKeys("your_mesh_name", "your_morph_name")
12 morph_names = morph_component.GetMorphNames("your_mesh_name")
GetSkeletonComponent ( self )
Get the prop's Skeleton Component, used for retrieving bone or clip related data.
See Also: RISkeletonComponent
Returns
- Skeleton component for the prop - RISkeletonComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 bone = prop.GetSkeletonComponent()
4 print(bone.GetClip(0))
5
6 # get selected bone
7 selected_bones = bone.GetSelectedBones()
8 print(len(selected_bones))
9
10 # get root bone
11 root_bone = bone.GetRootBone()
12 print(root_bone)
IsDummy ( self )
Check whether or not the prop is a Dummy object.
See Also: SetDummy
Returns
- Whether or not the prop is a Dummy object - bool
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy ) #True
SetDummy ( self, bIsDummy )
Set the Dummy state for the prop.
See Also: IsDummy
Parameters
- bIsDummy [IN] Whether to set as Dummy object - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy ) #True
SetPivot ( self, kPosition, kOrientation )
Set the transforma values for the prop's pivot point.
Parameters
- kPosition [IN] Pivot position for the prop - RVector3
- kOrientation [IN] Pivot orientation for the prop - RVector3
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 #set pivot
3 pos = RLPy.RVector3( 10, 10, 10 )
4 rot = RLPy.RVector3( 0, 0, 0 )
5 ret = prop.SetPivot( pos, rot )
6 print(ret)
SetVisible ( self, kTime, bVisible )
Set the prop's visibility at a given point in time.
Parameters
- kTime [IN] Specifies the time to set visible - RTime
- bVisible [IN] Visible status - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 ret = prop.SetVisible( RLPy.RTime( 67 ), false )
3 print(ret)