Difference between revisions of "IC Python API:RLPy RlBase"
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!Description | !Description | ||
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIClip | Clip ]] || Used to access the clip data of the animation. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIFaceComponent | FaceComponent ]] || The interface to the face key in the avatar. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIHikEffectorComponent | HikEffectorComponent ]] || The interface to the human IK effector in the avatar. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIMaterialComponent | MaterialComponent ]] || RIMaterialComponent. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIMorphComponent | MorphComponent ]] || RIMorphComponent. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RINode | Node ]] || The interface to nodes in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIObject | Object ]] || The base class of the objects in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RISkeletonComponent | SkeletonComponent ]] || The interface to the bone system in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIVisemeComponent | VisemeComponent ]] || RIVisemeComponent. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIAvatar | Avatar ]] || The interface to avatars in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RICamera | Camera ]] || The interface to cameras in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RILight | Light ]] || The interface to lights in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIParticle | Particle ]] || ( Experimental Class ) the interface to particles in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIProp | Prop ]] || The interface to props in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIDirectionalLight | DirectionalLight ]] || The interface to directional light in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RIPointLight | PointLight ]] || The interface to point light in the scene. |
|- | |- | ||
− | | [[ | + | | [[ IC_Python_API:RLPy_RISpotLight | SpotLight ]] || The interface to spot light in the scene. |
|} | |} |
Latest revision as of 21:59, 27 March 2019
- Main article: Modules.
Detailed Description
This class is the base class of components in the scene. The class provides a method to determine the component is available or not.
Member Functions
IsValid
RLPy.RIBase.IsValid ( self )
Is valid or not.
Returns
Valid or not - bool
Inherited By
This class is inherited by the following classes:
Class | Description |
---|---|
Clip | Used to access the clip data of the animation. |
FaceComponent | The interface to the face key in the avatar. |
HikEffectorComponent | The interface to the human IK effector in the avatar. |
MaterialComponent | RIMaterialComponent. |
MorphComponent | RIMorphComponent. |
Node | The interface to nodes in the scene. |
Object | The base class of the objects in the scene. |
SkeletonComponent | The interface to the bone system in the scene. |
VisemeComponent | RIVisemeComponent. |
Avatar | The interface to avatars in the scene. |
Camera | The interface to cameras in the scene. |
Light | The interface to lights in the scene. |
Particle | ( Experimental Class ) the interface to particles in the scene. |
Prop | The interface to props in the scene. |
DirectionalLight | The interface to directional light in the scene. |
PointLight | The interface to point light in the scene. |
SpotLight | The interface to spot light in the scene. |