Difference between revisions of "IC Python API:RLPy RIBase"
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{{TOC}} | {{TOC}} | ||
{{Parent|IC_Python_API:RL_Python_Modules|Modules}} | {{Parent|IC_Python_API:RL_Python_Modules|Modules}} | ||
− | == Detailed Description == | + | ==Detailed Description== |
This class is the base class of components in the scene. | This class is the base class of components in the scene. | ||
The class provides a method to determine the component is available or not. | The class provides a method to determine the component is available or not. | ||
Line 13: | Line 13: | ||
<div style="margin-left: 2em;">Valid or not - bool | <div style="margin-left: 2em;">Valid or not - bool | ||
</div> | </div> | ||
+ | ==Inherited By== | ||
+ | This class is inherited by the following classes: | ||
+ | {| class="wikitable" | ||
+ | !Class | ||
+ | !Description | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIClip | Clip ]] || Used to access the clip data of the animation. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIFaceComponent | FaceComponent ]] || The interface to the face key in the avatar. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIHikEffectorComponent | HikEffectorComponent ]] || The interface to the human IK effector in the avatar. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIMaterialComponent | MaterialComponent ]] || RIMaterialComponent. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIMorphComponent | MorphComponent ]] || RIMorphComponent. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RINode | Node ]] || The interface to nodes in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIObject | Object ]] || The base class of the objects in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RISkeletonComponent | SkeletonComponent ]] || The interface to the bone system in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIVisemeComponent | VisemeComponent ]] || RIVisemeComponent. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIAvatar | Avatar ]] || The interface to avatars in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RICamera | Camera ]] || The interface to cameras in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RILight | Light ]] || The interface to lights in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIParticle | Particle ]] || ( Experimental Class ) the interface to particles in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIProp | Prop ]] || The interface to props in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIDirectionalLight | DirectionalLight ]] || The interface to directional light in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RIPointLight | PointLight ]] || The interface to point light in the scene. | ||
+ | |- | ||
+ | | [[ IC_Python_API:RLPy_RISpotLight | SpotLight ]] || The interface to spot light in the scene. | ||
+ | |} |
Revision as of 01:45, 28 March 2019
- Main article: Modules.
Detailed Description
This class is the base class of components in the scene. The class provides a method to determine the component is available or not.
Member Functions
IsValid
RLPy.RIBase.IsValid ( self )
Is valid or not.
Returns
Valid or not - bool
Inherited By
This class is inherited by the following classes:
Class | Description |
---|---|
Clip | Used to access the clip data of the animation. |
FaceComponent | The interface to the face key in the avatar. |
HikEffectorComponent | The interface to the human IK effector in the avatar. |
MaterialComponent | RIMaterialComponent. |
MorphComponent | RIMorphComponent. |
Node | The interface to nodes in the scene. |
Object | The base class of the objects in the scene. |
SkeletonComponent | The interface to the bone system in the scene. |
VisemeComponent | RIVisemeComponent. |
Avatar | The interface to avatars in the scene. |
Camera | The interface to cameras in the scene. |
Light | The interface to lights in the scene. |
Particle | ( Experimental Class ) the interface to particles in the scene. |
Prop | The interface to props in the scene. |
DirectionalLight | The interface to directional light in the scene. |
PointLight | The interface to point light in the scene. |
SpotLight | The interface to spot light in the scene. |