Difference between revisions of "IC Python API:Local Move"

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The main difference between local and world space coordinates is that local-space has directionality while in world-space, orientation does not matter whatsoever.  For example, when an object is translated 100 meters in the foward-axis and rotated 45° in the up-axis then it's forward-axis remains 100 while the side-axis remains zero under world-space.  However, under local-space, the foward-axis becomes 70.71 and the side-axis becomes -70.71.  This is because, under local-space, orientation has a direct affect on the positional values due to the realignment of the axes.
 
The main difference between local and world space coordinates is that local-space has directionality while in world-space, orientation does not matter whatsoever.  For example, when an object is translated 100 meters in the foward-axis and rotated 45° in the up-axis then it's forward-axis remains 100 while the side-axis remains zero under world-space.  However, under local-space, the foward-axis becomes 70.71 and the side-axis becomes -70.71.  This is because, under local-space, orientation has a direct affect on the positional values due to the realignment of the axes.
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{{marginalia|Usually the local-axes alignments are decided at the completion of the 3D model, hence, they are derived from the world coordinates.  Which can be changed when the said object is transformed and then baked (reset to zero).}}
  
 
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== Required Modules ==
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== Necessary Modules ==
  
 
Besides the fundamental Reallusion Python module, we'll also need '''Pyside2''' and '''os''' to read the QT UI file and build the user interface. We'll also need a global variable to store the various designated objects in the scene.
 
Besides the fundamental Reallusion Python module, we'll also need '''Pyside2''' and '''os''' to read the QT UI file and build the user interface. We'll also need a global variable to store the various designated objects in the scene.

Latest revision as of 19:26, 30 September 2019

Main article: RL Python Samples.

This article will go over the proper way to read an object's true local-space position and create an avenue to modify it.

Local vs World Space

Ic python api local move 03.png

The main difference between local and world space coordinates is that local-space has directionality while in world-space, orientation does not matter whatsoever. For example, when an object is translated 100 meters in the foward-axis and rotated 45° in the up-axis then it's forward-axis remains 100 while the side-axis remains zero under world-space. However, under local-space, the foward-axis becomes 70.71 and the side-axis becomes -70.71. This is because, under local-space, orientation has a direct affect on the positional values due to the realignment of the axes.


Usually the local-axes alignments are decided at the completion of the 3D model, hence, they are derived from the world coordinates.  Which can be changed when the said object is transformed and then baked (reset to zero).

Necessary Modules

Besides the fundamental Reallusion Python module, we'll also need Pyside2 and os to read the QT UI file and build the user interface. We'll also need a global variable to store the various designated objects in the scene.

import RLPy
import os
from PySide2 import *
from PySide2.shiboken2 import wrapInstance

Local Position

In order to display the correct local position of an object we can't rely on iClone's RLPy.RINode.LocalTransform() because everything in an iClone scene is considered as belonging to the global transform-space. This has the tendency to align local-space to world-space coordinates because, technically, it's always parented. In order to get the true local position of an object, we'll need a special function:

def local_position(obj):
    # New matrix for the transform-space
    transform = obj.WorldTransform()
    parent_matrix = transform.Matrix()
    parent_matrix.SetTranslate(RLPy.RVector3.ZERO)

    # Get local-space position by multiplying world-space with the inverse transform-space
    relative_matrix = transform.Matrix() * parent_matrix.Inverse()

    return relative_matrix.GetTranslate()

Local to World Translate

We'll also need a function to transform local-space to world-space coordinates so we can drive an object's translation with local-space coordinates, much like iClone's Local Move.

def local_to_world_translate(obj, local_pos):
    # New matrix for the transform-space
    transform = obj.WorldTransform()
    transform_matrix = transform.Matrix()
    transform_matrix.SetTranslate(RLPy.RVector3.ZERO)

    # New matrix for local-space position
    local_matrix = RLPy.RMatrix4()
    local_matrix.MakeIdentity()
    local_matrix.SetTranslate(local_pos)

    # Get world-space position by multiplying local-space with the transform-space
    world_matrix = local_matrix * transform_matrix

    return world_matrix.GetTranslate()

Local Move

Now, we'll need a function for local transformation where we can just set the local-space coordinates to drive an object in world-space. This function hinges on the local_to_world_transform function mentioned above.

def local_move():
    items = RLPy.RScene.GetSelectedObjects()

    if len(items) > 0:
        local_position = RLPy.RVector3(widget.moveX.value(), widget.moveY.value(), widget.moveZ.value())
        world_position = local_to_world_translate(items[0], local_position)
        current_time = RLPy.RGlobal.GetTime()

        # Set positional keys
        t_control = items[0].GetControl("Transform")
        t_data_block = t_control.GetDataBlock()
        t_data_block.SetData("Position/PositionX", current_time, RLPy.RVariant(world_position.x))
        t_data_block.SetData("Position/PositionY", current_time, RLPy.RVariant(world_position.y))
        t_data_block.SetData("Position/PositionZ", current_time, RLPy.RVariant(world_position.z))

        # Force update iClone native UI
        RLPy.RGlobal.SetTime(RLPy.RGlobal.GetTime() + RLPy.RTime(1))
        RLPy.RGlobal.SetTime(RLPy.RGlobal.GetTime() - RLPy.RTime(1))

Event Callbacks

We'll also need a RLPy.REventCallback class to update our user interface.

class EventCallback(RLPy.REventCallback):
    def __init__(self):
        RLPy.REventCallback.__init__(self)

    def OnObjectDataChanged(self):
        update_ui()

    def OnCurrentTimeChanged(self, fTime):
        update_ui()

    def OnObjectAdded(self):
        update_ui()

    def OnObjectDeleted(self):
        update_ui()

    def OnObjectSelectionChanged(self):
        update_ui()

Dialog Event Callbacks

In order to clean up the aforementioned event callbacks, we'll need to unregister it when the window is closed.

class DialogEventCallback(RLPy.RDialogCallback):
    def __init__(self):
        RLPy.RDialogCallback.__init__(self)

    def OnDialogHide(self):
        RLPy.REventHandler.UnregisterCallback(event_callback_id)
        return True

Updating the UI

We'll need function for updating our custom user interface.

def update_ui():
    items = RLPy.RScene.GetSelectedObjects()
    local_pos = RLPy.RVector3.ZERO

    if len(items) > 0:
        local_pos = local_position(items[0])

    for ind, val in enumerate([widget.moveX, widget.moveY, widget.moveZ]):
        val.blockSignals(True)
        val.setValue(local_pos[ind])
        val.blockSignals(False)

Notice that we block the signals on the qt widgets so we don't get a double feedback, and we unblock it when the parameters have been changed.

Building the UI

Ic python api local move 01.png

We'll need to load the configured QT UI file. You can download Local_Move.ui here -make sure this UI file is placed in the same script directory. We'll also need to connect the custom user controls with relevant methods mentioned above and register our event callbacks.

dialog_window = RLPy.RUi.CreateRDialog()
dialog_window.SetWindowTitle("Local Transform")

# Create Pyside layout for RDialog
dialog = wrapInstance(int(dialog_window.GetWindow()), QtWidgets.QDialog)
dialog.setFixedWidth(350)

# Read and set the QT ui file from the script location
qt_ui_file = QtCore.QFile(os.path.dirname(__file__) + "/Local_Move.ui")
qt_ui_file.open(QtCore.QFile.ReadOnly)
widget = QtUiTools.QUiLoader().load(qt_ui_file)
qt_ui_file.close()
dialog.layout().addWidget(widget)

# Connect the UI controls
widget.moveX.valueChanged.connect(local_move)
widget.moveY.valueChanged.connect(local_move)
widget.moveZ.valueChanged.connect(local_move)

# Register Events
event_callback = EventCallback()
event_callback_id = RLPy.REventHandler.RegisterCallback(event_callback)
dialog_event_callback = DialogEventCallback()
dialog_window.RegisterEventCallback(dialog_event_callback)

dialog_window.Show()

update_ui()

Everything Put Together

Ic python api local move 02.gif

You can paste the following code into a PY file and load it into iClone: Script > Load Python.

import RLPy
import os
from PySide2 import *
from PySide2.shiboken2 import wrapInstance


def local_position(obj):
    # New matrix for the transform-space
    transform = obj.WorldTransform()
    parent_matrix = transform.Matrix()
    parent_matrix.SetTranslate(RLPy.RVector3.ZERO)

    # Get local-space position by multiplying world-space with the inverse transform-space
    relative_matrix = transform.Matrix() * parent_matrix.Inverse()

    return relative_matrix.GetTranslate()


def local_to_world_translate(obj, local_pos):
    # New matrix for the transform-space
    transform = obj.WorldTransform()
    transform_matrix = transform.Matrix()
    transform_matrix.SetTranslate(RLPy.RVector3.ZERO)

    # New matrix for local-space position
    local_matrix = RLPy.RMatrix4()
    local_matrix.MakeIdentity()
    local_matrix.SetTranslate(local_pos)

    # Get world-space position by multiplying local-space with the transform-space
    world_matrix = local_matrix * transform_matrix

    return world_matrix.GetTranslate()


def local_move():
    items = RLPy.RScene.GetSelectedObjects()

    if len(items) > 0:
        local_position = RLPy.RVector3(widget.moveX.value(), widget.moveY.value(), widget.moveZ.value())
        world_position = local_to_world_translate(items[0], local_position)
        current_time = RLPy.RGlobal.GetTime()

        # Set positional keys
        t_control = items[0].GetControl("Transform")
        t_data_block = t_control.GetDataBlock()
        t_data_block.SetData("Position/PositionX", current_time, RLPy.RVariant(world_position.x))
        t_data_block.SetData("Position/PositionY", current_time, RLPy.RVariant(world_position.y))
        t_data_block.SetData("Position/PositionZ", current_time, RLPy.RVariant(world_position.z))

        # Force update iClone native UI
        RLPy.RGlobal.SetTime(RLPy.RGlobal.GetTime() + RLPy.RTime(1))
        RLPy.RGlobal.SetTime(RLPy.RGlobal.GetTime() - RLPy.RTime(1))


class EventCallback(RLPy.REventCallback):
    def __init__(self):
        RLPy.REventCallback.__init__(self)

    def OnObjectDataChanged(self):
        update_ui()

    def OnCurrentTimeChanged(self, fTime):
        update_ui()

    def OnObjectAdded(self):
        update_ui()

    def OnObjectDeleted(self):
        update_ui()

    def OnObjectSelectionChanged(self):
        update_ui()


class DialogEventCallback(RLPy.RDialogCallback):
    def __init__(self):
        RLPy.RDialogCallback.__init__(self)

    def OnDialogHide(self):
        RLPy.REventHandler.UnregisterCallback(event_callback_id)
        return True


def update_ui():
    items = RLPy.RScene.GetSelectedObjects()
    local_pos = RLPy.RVector3.ZERO

    if len(items) > 0:
        local_pos = local_position(items[0])

    for ind, val in enumerate([widget.moveX, widget.moveY, widget.moveZ]):
        val.blockSignals(True)
        val.setValue(local_pos[ind])
        val.blockSignals(False)


dialog_window = RLPy.RUi.CreateRDialog()
dialog_window.SetWindowTitle("Local Transform")

# Create Pyside layout for RDialog
dialog = wrapInstance(int(dialog_window.GetWindow()), QtWidgets.QDialog)
dialog.setFixedWidth(350)

# Read and set the QT ui file from the script location
qt_ui_file = QtCore.QFile(os.path.dirname(__file__) + "/Local_Move.ui")
qt_ui_file.open(QtCore.QFile.ReadOnly)
widget = QtUiTools.QUiLoader().load(qt_ui_file)
qt_ui_file.close()
dialog.layout().addWidget(widget)

# Connect the UI controls
widget.moveX.valueChanged.connect(local_move)
widget.moveY.valueChanged.connect(local_move)
widget.moveZ.valueChanged.connect(local_move)

# Register Events
event_callback = EventCallback()
event_callback_id = RLPy.REventHandler.RegisterCallback(event_callback)
dialog_event_callback = DialogEventCallback()
dialog_window.RegisterEventCallback(dialog_event_callback)

dialog_window.Show()

update_ui()

APIs Used

You can research the following references for the APIs deployed in this code.