Difference between revisions of "IC Python API:Spring Joints"
From Reallusion Wiki!
Chuck (RL) (Talk | contribs) m (→Description) |
Chuck (RL) (Talk | contribs) m (→Learn How to) |
||
Line 33: | Line 33: | ||
== Learn How to == | == Learn How to == | ||
+ | |||
+ | *Apply spring physics to bones or attached props. | ||
+ | *Create a tree list view to represent bone hierarchies. | ||
+ | *Update UI by receiving callback events. | ||
+ | *Using Timer events. | ||
== Usage Instructions == | == Usage Instructions == |
Revision as of 21:55, 19 January 2020
- Main article: RL Python Samples.
Demo Video
Description
Spring bones allows you to apply spring physics to designated bones in the scene. The spring effect is calculated using an algorithm that takes into account several physics elements such as stiffness, bounciness, and damping. This script is versatile and can turn any existing bone or prop hierarchy into an active physics spring chain. You can also create a prop chain by attaching various props together and apply spring physics using this plugin.
Course Prerequisites
You should familiarize yourself with the following fundamental articles before you proceed:
Link | Purpose |
---|---|
Learn How to
- Apply spring physics to bones or attached props.
- Create a tree list view to represent bone hierarchies.
- Update UI by receiving callback events.
- Using Timer events.