Difference between revisions of "Content Dev:CT Content Spec"
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== CrazyTalk Components == | == CrazyTalk Components == | ||
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+ | Not all content formats listed below are open for development. | ||
=== Actor === | === Actor === | ||
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|[[File:CT-Script.png|none|link=]] | |[[File:CT-Script.png|none|link=]] | ||
|The files of this category contain head, face, eyeball, body, shoulder animations, lip-sync keys and sound; They can be used for 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | |The files of this category contain head, face, eyeball, body, shoulder animations, lip-sync keys and sound; They can be used for 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | ||
− | {{Color| | + | :{{Color|Grey|After installation, users can access the Voice Script in CrazyTalk 8 > Template > Animation >Voice Script.}} |
|- | |- | ||
|[[File:CT-Auto-Motion.png|none|link=]] | |[[File:CT-Auto-Motion.png|none|link=]] | ||
|The files with motions driven by sounds, including the head, face, eyeballs, body, and shoulders animations; in comparison with Motion Clips, motions of this type are not fixed because the strengths and directions of the motions are automatically changed by the volume and speed of the sounds. Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | |The files with motions driven by sounds, including the head, face, eyeballs, body, and shoulders animations; in comparison with Motion Clips, motions of this type are not fixed because the strengths and directions of the motions are automatically changed by the volume and speed of the sounds. Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | ||
− | {{Color| | + | :{{Color|Grey|After installation, users can access the Auto Motion in CrazyTalk 8 > Template > Animation > Auto Motion subfolders.}} |
|- | |- | ||
|[[File:CT-Motion-Clip.png|none|link=]] | |[[File:CT-Motion-Clip.png|none|link=]] | ||
|The files with performing motions that can be directly applied to actors, including the head, face, eyeballs, body, and shoulders animations; in comparison with Auto Motions, motions of this type are visually fixed; Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | |The files with performing motions that can be directly applied to actors, including the head, face, eyeballs, body, and shoulders animations; in comparison with Auto Motions, motions of this type are visually fixed; Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | ||
− | {{Color| | + | :{{Color|Grey|After installation, users can access the Motion Clip in CrazyTalk 8 > Template > Animation >Motion Clip.}} |
|- | |- | ||
|[[File:CT-Idle-Motion.png|none|link=]] | |[[File:CT-Idle-Motion.png|none|link=]] | ||
|The files with waiting motions when the actors are not assigned any specific motion; files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | |The files with waiting motions when the actors are not assigned any specific motion; files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied. | ||
− | {{Color| | + | :{{Color|Grey|After installation, users can access the Idle Motion in CrazyTalk 8 > Template > Animation > Idle Motion.}} |
|} | |} | ||
Latest revision as of 22:25, 7 December 2017
- Main article: CC Content Development.
What are CT Content Specifications?
CrazyTalk Content Specifications are icons designed for users to quickly and easily understand the specifications of every CrazyTalk content. The icon might include the following information:
- The definition of the content type
- The purpose and nature of the content
- The polygon or texture size of the content
- Where to save or load the content in CrazyTalk.
CrazyTalk Components
Not all content formats listed below are open for development.
Actor
The files contain 3D head shapes, head texture, eyeballs, eyelashes, teeth and tongue data, which can be used in iClone 6.3 and iClone Character Creator 1.3 or above versions for replacing the heads of the standard characters.
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Characters with completely three-dimensional heads and bodies; The heads can be created by one frontal portrait, or two photos, one portrait and one profile picture. The supported file formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). 3D Actor files can include hair and body.
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The eye contents (eyeballs only) that can be used on a 3D actor.
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The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor.
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Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded).
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The eye contents (including eyeballs, eyelashes and eyeshadow data) that can be applied to a 2D actor.
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The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance.
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The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included.
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The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.
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The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously.
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The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style.
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The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.
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Scene
The contents that can be used only when a project contains a 3D actor. The contents of this category are scenario files that are composed of background images, lights, and wind effects.
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The contents of this category are background images that can be used for the projects containing 2D or 3D actors. The supported file formats are: jpg, jpeg, png, bmp, tga, gif (animation gif excluded) etc.
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Animation
The files of this category contain head, face, eyeball, body, shoulder animations, lip-sync keys and sound; They can be used for 2D and 3D actors with visual differences depending on the target actor on which the files are applied.
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The files with motions driven by sounds, including the head, face, eyeballs, body, and shoulders animations; in comparison with Motion Clips, motions of this type are not fixed because the strengths and directions of the motions are automatically changed by the volume and speed of the sounds. Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied.
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The files with performing motions that can be directly applied to actors, including the head, face, eyeballs, body, and shoulders animations; in comparison with Auto Motions, motions of this type are visually fixed; Files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied.
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The files with waiting motions when the actors are not assigned any specific motion; files of this category can be applied to 2D and 3D actors with visual differences depending on the target actor on which the files are applied.
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Export
The files contain 3D head shapes, head texture, eyeballs, eyelashes, teeth and tongue data, which can be used in iClone 6.3 and iClone Character Creator 1.3 or above versions for replacing the heads of the standard characters. | |
The files contain head, face, eyeball animations, lip-sync keys and audio file, for both 2D and 3D actors. They can be applied to, but not only limited to, standard characters in iClone 6.3 or above versions. |