Difference between revisions of "IC Python API:RLPy RIParticle"

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=== Examples ===
 
=== Examples ===
  
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particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
   
 
   
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:'''True''' if the particle system is emitting, else '''False''' - bool
 
:'''True''' if the particle system is emitting, else '''False''' - bool
  
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particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
if particle:
 
if particle:
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:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
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particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 
if particle:
 
if particle:

Latest revision as of 23:51, 14 April 2020

Main article: Modules.
Last modified: 04/14/2020

Description

This class can access the particle systems in the scene and perform particle related operations e.g. naming particle systems, transform emission point. Currently, this class only works for iClone's native particle system, therefore, not compatible with PopcornFX.

Inheritance

RIBase > RIObject > RIParticle 

Examples

 1 particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
 2  
 3 # set transform key
 4 control = particle.GetControl("Transform")
 5 transform = RLPy.RTransform.IDENTITY
 6 transform.T().x = 100.0
 7 transform.T().y = 100.0
 8 transform.T().z = 100.0
 9 control.SetValue(RLPy.RTime(0), transform)
10 
11 # set Parent
12 parent_prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
13 result = particle.SetParent(parent_prop)
14 result = particle.SetParent(None) #detach from parent
15 
16 # link to &  unlink
17 result = particle.LinkTo(parent_prop, RLPy.RTime(0))
18 result = particle.UnLink(RLPy.RTime(0))
19 
20 # set name
21 particle.SetName( "new_name" )
22 #get bound
23 ret_max = RLPy.RVector3()
24 ret_center = RLPy.RVector3()
25 ret_min = RLPy.RVector3()
26 ret = particle.GetBounds( ret_max, ret_center, ret_min )
27 print(ret_pos.x)
28 #get pivot
29 ret_pos = RLPy.RVector3()
30 ret_rot = RLPy.RVector3()
31 particle.GetPivot( ret_pos, ret_rot )
32 print(ret_pos.x)
33 #clone object
34 clone_particle = particle.Clone()
35 print( clone_particle )
36 #is selected
37 RLPy.RScene.SelectObject(particle)
38 print(particle.IsSelected()) #True

Member Functions

GetEmit ( self )

Get the particle system's emission status.

See Also: SetEmit

Returns

True if the particle system is emitting, else False - bool
1 particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
2 if particle:
3     particle.SetEmit(RLPy.RTime(100), True)
4     RLPy.RGlobal.SetTime(RLPy.RTime( 100 ))
5     print(particle.GetEmit())

SetEmit ( self, kTime, bOn )

Set the particle system on or off at a given point in time by setting the Emit key.

See Also: GetEmit

Parameters

kTime [IN] On / off point in time - RTime
bOn [IN] Set the particle on or off - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 particle = RLPy.RScene.FindObject( RLPy.EObjectType_Particle, "Robot bomb" )
2 if particle:
3     particle.SetEmit(RLPy.RTime(100), True)
4     RLPy.RGlobal.SetTime(RLPy.RTime( 100 ))
5     print(particle.GetEmit())