Difference between revisions of "Content Dev:CTA Prop"
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=== Things to Look Out for === | === Things to Look Out for === | ||
+ | |||
+ | #The overall style and color tones should be determined before each production. | ||
+ | #CTA does not support image blur and other special effects from Photoshop or Illustrator. However, it does support simple material transparency. | ||
+ | #As much as possible, use the Illustrator's Pathfinder or the Shape Builder Tool to merge the shapes of identical colors, so that problems don't arise when a Render Style is applied to the prop. | ||
+ | # | ||
+ | #Once the image for the prop is complete, make sure the naming convention for it along with its parts are correct. | ||
=== Source Material Preparation === | === Source Material Preparation === |
Revision as of 02:57, 14 July 2017
- Main article: Reallusion Content Development.
- ! This page is incomplete because it's still under construction.
Before You Begin
Simple Workflow Steps
- Prepare the source material
- Make animations
- Save animations in the Action Menu
- Save the file
- Apply a thumbnail
Related Software & Tools
Software | Version | Usage |
---|---|---|
Adobe Illustrator | CC above above | Primary drawing tool |
Animate CC | Compose the art asset into SWF format | |
CTA3 | 3.0 and above | Prop creation |
Provided Material
File | Description & Usage | Notes |
---|---|---|
Object Naming List | Used to verify the naming of the source images before export to reduce follow-up production issues. | Primary drawing tool |
Dummy.png | Used as an alternative control element when creating motion enabled prop. | Used when motion is needed |
Source Material Creation
Things to Look Out for
- The overall style and color tones should be determined before each production.
- CTA does not support image blur and other special effects from Photoshop or Illustrator. However, it does support simple material transparency.
- As much as possible, use the Illustrator's Pathfinder or the Shape Builder Tool to merge the shapes of identical colors, so that problems don't arise when a Render Style is applied to the prop.
- Once the image for the prop is complete, make sure the naming convention for it along with its parts are correct.