Difference between revisions of "Content Dev:CTA Accessories"
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=== Software & Tools === | === Software & Tools === | ||
+ | {| class="wikitable" | ||
+ | !Software||Version||Usage | ||
+ | |- | ||
+ | |Adobe Illustrator||CC and above||Create vector art. | ||
+ | |- | ||
+ | |Animate CC||||Save the vector drawings as SWF. | ||
+ | |- | ||
+ | |CTA3||3.2 and above||Create the Accessory and set the attachment point. | ||
+ | |} | ||
== Creation Workflow == | == Creation Workflow == |
Revision as of 19:35, 20 September 2017
- Main article: CTA Content Development.
Before you Begin
Introduction to Accessories
Previously, Accessories were considered the same as Props; wherein, it must be applied onto a parent bone inside the Composer to behave like an accessory. In contrast, the new Accessory format inside CTA 3.2 allows for quick application of accessories via double-clicking. For example: Double-clicking on a pair of glasses accessory will automatically apply it to the nose of the character.
Comparison Table | Prop Format | Accessory Format |
---|---|---|
Extension Name | *.ctProp | *.ctAcc |
Content Location | Content Manager > Prop | Content Manager > Actor > Accessory |
Saves Positioning | NO: Needs to be dragged and dropped onto the character. |
YES: Double click to apply to a predetermined position on the body. |
Method for Saving | Prop Tab > save as Prop: Positioning data will be cleared. |
Accessory Tab > save as Accessory: Positioning data will be recorded. |
Basic Workflow
- Prepare the art materials.
- Create motion and establish the visual style.
- Save the motion in the Action Menu.
- Save the file as (*.ctProp).
- Set the position of the Prop on the character.
- Save the Prop as (*.ctAcc).
Software & Tools
Software | Version | Usage |
---|---|---|
Adobe Illustrator | CC and above | Create vector art. |
Animate CC | Save the vector drawings as SWF. | |
CTA3 | 3.2 and above | Create the Accessory and set the attachment point. |