Difference between revisions of "Content Dev:CC Body Topology Guide"
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== Major Features == | == Major Features == | ||
− | [[File:Cc_body_regions_body_copy.png| | + | [[File:Cc_body_regions_body_copy.png|left]] |
The body mesh consists of several major regions that need to be in proper place in order to achieve precise animation and texturing. The following texture files are provided as a way to diagnose the various features of the body topology. These textures should be applied to the diffuse/base color channel for the corresponding material of the body. | The body mesh consists of several major regions that need to be in proper place in order to achieve precise animation and texturing. The following texture files are provided as a way to diagnose the various features of the body topology. These textures should be applied to the diffuse/base color channel for the corresponding material of the body. | ||
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|[[:File:Leg_S.jpg]] | |[[:File:Leg_S.jpg]] | ||
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+ | {{Clear}} | ||
== Crucial Regions == | == Crucial Regions == |
Revision as of 00:45, 2 January 2019
- Main article: CC Avatar.
Major Features
The body mesh consists of several major regions that need to be in proper place in order to achieve precise animation and texturing. The following texture files are provided as a way to diagnose the various features of the body topology. These textures should be applied to the diffuse/base color channel for the corresponding material of the body.
Preview | Material for Application | Download Link |
---|---|---|
Body Material (Std_Skin_Body) | File:Body_S.jpg | |
Arms Material (Std_Skin_Arm) | File:Arm_S.jpg | |
Legs Material (Std_Skin_Leg) | File:Leg_S.jpg |