Difference between revisions of "Content Dev:IC Avatar Collision Shapes"
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Chuck (RL) (Talk | contribs) (Created page with "== CC3+ Basic Collision Shape Structure == The collision shapes below are all capsules: <div><ul> <li style="display: inline-block; vertical-align: middle"> File:Cc33_col...") |
Chuck (RL) (Talk | contribs) m |
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+ | Production instructions and restrictions: | ||
+ | |||
+ | *The number of Collision Shapes in the whole body of each character "cannot" exceed 16, and AP has an upper limit for calculating collisions. | ||
+ | *Do not use Box for Collision Shape when Create New. | ||
+ | *Try not to circle the Collision Shape beyond the scope of the Mesh, especially the head. | ||
+ | *Collision Shape from the upper edge of the chest to the shoulders, placed in the area of the neck. | ||
+ | *The limbs try to use the widest area of the Mesh as the diameter of the Collision Shape, especially the thighs. | ||
+ | *The Collision Shape of the torso must be coherent, without gaps. | ||
+ | *Be sure to weigh the ass and chest to avoid side leakage. | ||
+ | *Recommendation: Try to use Capsule shape for the chest to prop up the slope for the area between the clavicle to chest. | ||
+ | |||
== CC3+ Basic Collision Shape Structure == | == CC3+ Basic Collision Shape Structure == | ||
Line 10: | Line 21: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"| Parts |
− | ! scope="col"| | + | ! scope="col"| Areas |
! scope="col"| Quantity | ! scope="col"| Quantity | ||
! scope="col"| Direction | ! scope="col"| Direction | ||
Line 25: | Line 36: | ||
| Y-axis | | Y-axis | ||
|- | |- | ||
− | | | + | | Shoulder to Chest |
| x1 | | x1 | ||
| Z-axis | | Z-axis |
Revision as of 20:30, 17 August 2020
Production instructions and restrictions:
- The number of Collision Shapes in the whole body of each character "cannot" exceed 16, and AP has an upper limit for calculating collisions.
- Do not use Box for Collision Shape when Create New.
- Try not to circle the Collision Shape beyond the scope of the Mesh, especially the head.
- Collision Shape from the upper edge of the chest to the shoulders, placed in the area of the neck.
- The limbs try to use the widest area of the Mesh as the diameter of the Collision Shape, especially the thighs.
- The Collision Shape of the torso must be coherent, without gaps.
- Be sure to weigh the ass and chest to avoid side leakage.
- Recommendation: Try to use Capsule shape for the chest to prop up the slope for the area between the clavicle to chest.
CC3+ Basic Collision Shape Structure
The collision shapes below are all capsules: