Difference between revisions of "Content Dev:CTA Accessories"
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=== Basic Workflow === | === Basic Workflow === | ||
| + | #Prepare the art materials. | ||
| + | #Create motion and establish the visual style. | ||
| + | #Save the motion in the Action Menu. | ||
| + | #Save the file as (*.ctProp). | ||
| + | #Set the position of the Prop on the character. | ||
| + | #Save the Prop as (*.ctAcc). | ||
=== Software & Tools === | === Software & Tools === | ||
Revision as of 18:39, 20 September 2017
- Main article: CTA Content Development.
Before you Begin
Introduction to Accessories
Previously, Accessories were considered the same as Props; wherein, it must be applied onto a parent bone inside the Composer to behave like an accessory. In contrast, the new Accessory format inside CTA 3.2 allows for quick application of accessories via double-clicking. For example: Double-clicking on a pair of glasses accessory will automatically apply it to the nose of the character.
| Comparison Table | Prop Format | Accessory Format |
|---|---|---|
| Extension Name | *.ctProp | *.ctAcc |
| Content Location | Content Manager > Prop | Content Manager > Actor > Accessory |
| Saves Positioning | NO: Needs to be dragged and dropped onto the character. |
YES: Double click to apply to a predetermined position on the body. |
| Method for Saving | Prop Tab > save as Prop: Positioning data will be cleared. |
Accessory Tab > save as Accessory: Positioning data will be recorded. |
Basic Workflow
- Prepare the art materials.
- Create motion and establish the visual style.
- Save the motion in the Action Menu.
- Save the file as (*.ctProp).
- Set the position of the Prop on the character.
- Save the Prop as (*.ctAcc).