Difference between revisions of "Content Dev:CTA Accessories"

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=== Software & Tools ===
 
=== Software & Tools ===
 
==== Associated Tools ====
 
  
 
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|CTA3||3.2 and above||Create the Accessory and set the attachment point.
 
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=== Content Creation Process ===
  
 
==== Drawing Precautions ====
 
==== Drawing Precautions ====

Revision as of 20:31, 20 September 2017

Main article: CTA Content Development.

Before you Begin

Introduction to Accessories

Previously, Accessories were considered the same as Props; wherein, it must be applied onto a parent bone inside the Composer to behave like an accessory. In contrast, the new Accessory format inside CTA 3.2 allows for quick application of accessories via double-clicking. For example: Double-clicking on a pair of glasses accessory will automatically apply it to the nose of the character.

Comparison Table Prop Format Accessory Format
Extension Name *.ctProp *.ctAcc
Content Location Content Manager > Prop Content Manager > Actor > Accessory
Saves Positioning NO:
Needs to be dragged and dropped onto the character.
YES:
Double click to apply to a predetermined position on the body.
Method for Saving Prop Tab > save as Prop:
Positioning data will be cleared.
Accessory Tab > save as Accessory:
Positioning data will be recorded.

Basic Workflow

  1. Prepare the art materials.
  2. Create motion and establish the visual style.
  3. Save the motion in the Action Menu.
  4. Save the file as (*.ctProp).
  5. Set the position of the Prop on the character.
  6. Save the Prop as (*.ctAcc).

Software & Tools

Software Version Usage
Adobe Illustrator CC and above Create vector art.
Animate CC Save the vector drawings as SWF.
CTA3 3.2 and above Create the Accessory and set the attachment point.

Content Creation Process

Drawing Precautions

  1. Make sure to have the style and tone determined beforehand.
  2. Draw the vector art in Illustrator
  3. Turn the border to a frame inside Flash then save.

Assembling the Parts

CTA 3.2 has a new tools for making composite Accessories with parts that carry motion. These motions can then be saved in the Action Menu with the ability of motions with the same names triggering at the same time. Parts creation process is the same as that of Props; for more details, take a look at the Prop Creation Article. A summary of the process is as follows:

  1. Drawn parts should be brought into Flash and exported as SWF.
  2. Bring the SWF file into CTA and save as a Prop.
  3. Create the motion for the parts according to your needs.
  4. Save the motion in the Action Menu.
  5. Save the file and create a thumbnail.

Creation Workflow

Drawing Precautions

Ordinary Accessories

Compound Accessories