Difference between revisions of "Content Dev:CT Content Spec"
From Reallusion Wiki!
Chuck (RL) (Talk | contribs) (Created page with "{{TOC}} {{Parent|Content_Development#CC_Content_Development|CC Content Development}} == What are CT Content Specifications? == CrazyTalk Content Specifications are icons des...") |
Chuck (RL) (Talk | contribs) m (→Actor) |
||
Line 26: | Line 26: | ||
|The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor. | |The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor. | ||
*After installation, users can access the 3D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders. | *After installation, users can access the 3D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders. | ||
+ | |- | ||
+ | |[[File:CT-2D-Actor.png|none|link=]] | ||
+ | |Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). | ||
+ | *After installation, users can access the 2D Actor in CrazyTalk 8 > Template > Actor > 2D Actor. | ||
+ | |- | ||
+ | |[[File:CT-2D-Eye.png|none|link=]] | ||
+ | |The eye contents (including eyeballs, eyelashes and eye shadow data) that can be applied to a 2D actor. | ||
+ | *After installation, users can access the 2D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders. | ||
+ | |- | ||
+ | |[[File:CT-2D-Teeth.png|none|link=]] | ||
+ | |The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance. | ||
+ | *After installation, users can access the 2D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders. | ||
+ | |- | ||
+ | |[[File:CT-Hair.png|none|link=]] | ||
+ | |The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included. | ||
+ | *After installation, users can access the Hair in CrazyTalk 8 > Template > Actor Elements > 03_Hair. | ||
+ | |- | ||
+ | |[[File:CT-Accessory.png|none|link=]] | ||
+ | |The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc. | ||
+ | *After installation, users can access the Accessory in CrazyTalk 8 > Template > Actor Elements > 04_Accessory subfolders. | ||
+ | |- | ||
+ | |[[File:CT-Body.png|none|link=]] | ||
+ | |The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously. | ||
+ | *After installation, users can access the Body in CrazyTalk 8 > Template > Actor Elements > 05_Body. | ||
+ | |- | ||
+ | |[[File:CT-Style.png|none|link=]] | ||
+ | |The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style. | ||
+ | *After installation, users can access the Style in CrazyTalk 8 > Template > Actor Styles. | ||
|} | |} | ||
Revision as of 20:14, 7 December 2017
- Main article: CC Content Development.
What are CT Content Specifications?
CrazyTalk Content Specifications are icons designed for users to quickly and easily understand the specifications of every CrazyTalk content. The icon might include the following information:
- The definition of the content type
- The purpose and nature of the content
- The polygon or texture size of the content
- Where to save or load the content in CrazyTalk.
CrazyTalk Components
Actor
Characters with completely three-dimensional heads and bodies; The heads can be created by one frontal portrait, or two photos, one portrait and one profile picture. The supported file formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). 3D Actor files can include hair and body.
| |
The eye contents (eyeballs only) that can be used on a 3D actor.
| |
The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor.
| |
Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded).
| |
The eye contents (including eyeballs, eyelashes and eye shadow data) that can be applied to a 2D actor.
| |
The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance.
| |
The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included.
| |
The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.
| |
The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously.
| |
The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style.
|