IC Python API:Dialog Callbacks
From Reallusion Wiki!
Revision as of 00:53, 25 September 2019 by Chuck (RL) (Talk | contribs)
Contents
- Main article: RL Python Samples.
This article will help you deeply understand the RDialogCallback class. Even though this class only supports three event types, their interactions and initiation can be complex. The following chart goes into more detail.
Action | Calls | Notes |
---|---|---|
Docking | Hide -> Show | |
Undocking (Drag) | Hide -> Show | Show() command is ignored if the window is visible. |
Undocking (Release) | Hide -> Show | |
Closing | Close -> Hide | |
Hide() command | Hide | Hide() command is ignored if the window is not shown. |
Show() command | Show | |
Close() command | Close -> Hide | Close() command can be executed even when the window is not show. |
Notice that Hide always executes after a Close. Therefore, you should always put your script variable clean-up procedures under the Hide event. Under the condition that Hide event is never used, then your clean-up procedures can be housed under the Close event.
Testing Dialog Callbacks
You can use the following script to test and trigger the Dialog Callback events.