Content Dev:CTA Hair

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Revision as of 18:39, 7 February 2018 by Chuck (RL) (Talk | contribs) (Introduction to the Tools)

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Introduction

Basic structure for the hair accessory.

In the past, the hair existed alongside with the body in the form of front and back side pieces. Thus, there was a limitation in the way that the back hair piece would intercept into the character's body, particularly, if it was lengthy. In response, the CTA3 Power Tools 4 and 5 Hair and Beard systems introduce the new extrapolated composite accessories with the following features:

  1. No structural limitation.
  2. Dynamic motion support.
  3. Supports anchor points.
  4. User can recombine the pieces.

Basic Workflow

Step 1: Structure the design and overall project. Step 2: Prepare the artwork for the hair pieces. Step 3: Import the pieces into CTA. Step 4: Create the animations for the individual pieces. Step 5: Save the motions in the Action menu. Step 6: Set individual Color IDs. Step 7: Save the parts as (*.ctProp) - the hair components are now complete. Step 8: Assemble the hair. Step 9: Set the anchor points. Step 10: Save the hair as (*.ctAcc) - the hair is now complete.

Introduction to the Tools

Software Version Range of Use
Adobe Illustrator CC and up Primary drawing application.
Animate CC Conversion of images to (*.swf) format.
CTA 3 3.2 and up Creation of dynamic composite props.
Setting Accessory location points.

Sample Files

Source Material Creation