Content Dev:CC Body Topology Guide
- Main article: CC Avatar.
Major Features
The body mesh consists of several major regions that need to be in proper place in order to achieve precise animation and texturing. The following texture files are provided as a way to diagnose the various features of the body topology. These textures should be applied to the diffuse/base color channel for the corresponding material of the body.
Preview | Material for Application | Download Link |
---|---|---|
Body Material (Std_Skin_Body) | File:Body_S.jpg | |
Arms Material (Std_Skin_Arm) | File:Arm_S.jpg | |
Legs Material (Std_Skin_Leg) | File:Leg_S.jpg |
Crucial Regions
- Nipple: outlined in orange.
- Areola: light green area.
- Breast: dark green area.
- Inframammary Fold: light green line (under the breasts).
- Navel: light green area (belly button).
Textures of the belly button should be mapped here.
- Crotch: between the teal lines (private parts).
Textures of the crotch should be projected within the lines indicated for this region.
- Ankles: light green area.
The ankle textures should match this position.
Crucial Bends
- Elbows: red regions.
The form of the elbow should continue to jut out when the arms are bent. The textures for the point of the elbows should also be match these areas.
- Shoulders: red regions.
Shoulders should remain rounded when the arms are down by the sides.
- Knees: red regions.
The form of the knees should continue to jut out when the legs are bent.
- Fingers: red regions.
Joints of the fingers should not flatten when the they are bent. Finger joint textures should also match these areas.
Crucial Folds
- Thighs: red lines.
Junction between the thighs and the torso.
- Buttocks: red lines.
Crease between the buttocks and the thighs.
- Crook of the arms: red lines.
The fold between the forearm and upper arm.
- Knee-pit: red lines.
The fold between the buttocks and the back of the thighs.