Difference between revisions of "Content Dev:CC Morph Creation 3.0"
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=== Step 9 (Fixing the Teeth)=== | === Step 9 (Fixing the Teeth)=== | ||
− | {{Text_Block|Enter the '''Adjust Bones''' mode.}} | + | {{Text_Block| |
+ | #Enter the '''Adjust Bones''' mode. | ||
+ | #Change '''Bone Type:''' to '''Face'''. | ||
+ | #Change '''Target:''' to '''Include Eyes or Teeth'''. | ||
+ | #Move the eyes and teeth to their proper locations. | ||
+ | #Scale the eyes and teeth appropriately.|400}} | ||
− | {{ | + | {{Duo_Illustration|Cc_morph_creation_3.0_09.jpg|||Cc_morph_creation_3.0_10.jpg}} |
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Revision as of 00:11, 20 March 2019
Contents
- 1 Step 1 (Reset the Morphs)
- 2 Step 2
- 3 Step 3 (Adjust in 3rd Party Application)
- 4 Step 4
- 5 Step 5 (Create New Morph Slider)
- 6 Step 6 (Checking the Results)
- 7 Step 7 (Changing Textures)
- 8 Step 8 (Realigning the Teeth)
- 9 Step 9 (Fixing the Teeth)
- 10 Step 11
- 11 Step 12
- 12 Step 13
- 13 Step 14
- 14 Step 15
- 15 Step 16
- Main article: CC Avatar.
Step 1 (Reset the Morphs)
Prepare a clean avatar (without activated morphs) by pressing the Reset' button under Modify > Currently Used. This will in effect, reset all of the morph sliders to zero.
Step 2
Export the character in FBX format for sculpting/modification in a 3D application of your choice.
Step 3 (Adjust in 3rd Party Application)
During the course of your editing in another 3D application, make sure the models' poly count and poly IDs do not deviate from the original model.
Step 4
Export the modified model in OBJ format.
Step 5 (Create New Morph Slider)
Start the morph creation process: Create > New Morph Slider.
The menu settings are (from top to bottom):
- Morph Name: give an easily recognizable name for the morph target.
- Set Category: classify this specific type of morph into a logical category.
- Source Morph: In most cases, the Default option will suffice. However, the Current Morph option is recommended for instances where the body proportions have deviated from the original.
- Target Morph: Switch to File and load the previously exported OBJ file.
- Adjust Bones to Fit Morph: check option to have the bones readjust their positions to suit the new shape of the body.
- Auto apply to current character: enable this option and press the OK button to finish.
>> If a custom thumbnail is needed then make edits to or overwrite Thumbnail_Template_Blank.png under the install directory: \Reallusion\Character Creator3\Image\.
Step 6 (Checking the Results)
You can see the morph slider that was just created under Modify > Currently Used.
Step 7 (Changing Textures)
Use an external image editor to change the look of the texture and reassign them according to the material channels.
Step 8 (Realigning the Teeth)
Due to changes to the body shape, the eyes and teeth may need some manual readjustments. Go to the Scene Manager and turn the display of the mesh to wire-frame or x-ray for better observation of the body parts in question.
Step 9 (Fixing the Teeth)
- Enter the Adjust Bones mode.
- Change Bone Type: to Face.
- Change Target: to Include Eyes or Teeth.
- Move the eyes and teeth to their proper locations.
- Scale the eyes and teeth appropriately.