Difference between revisions of "Content Dev:Daz To CC"

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=== Format History ===
 
=== Format History ===
  
*Generation 1 to 4: stand-alone figures comprised of unique meshes, bones, and texture maps.  The popularity of generation 4 (e.g. Victoria 4.2 & Michael 4) largely continues due to their compatibility with Poser.
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==== Generation 1 to 4 ====
*Generation 5: known as '''Genesis''';  These figures move from stand-alone meshes to the use of morphs for unique character creation.
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*Generation 6: known as '''Genesis 2''';
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Before the advent of '''Genesis''', Daz maintained stand-alone figures comprised of unique meshes, bones, and texture maps.  The popularity of generation 4 (e.g. Victoria 4.2 & Michael 4) largely continues due to their compatibility with Poser.
*Generation 7: known as '''Genesis 3''';
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*Generation 8: the newest generation of characters are all suffixed with the number "8", e.g. Genesis 8, Victoria 8, Micheal 8, etc.
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==== Generation 5 ====
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Labeled as '''Genesis''';  These figures move from stand-alone meshes to the use of morphs for unique character creation.  It is the only androgynous (neither male or female) generation that often had compatibility issues with clothing and wearable items between male and female geometry.
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==== Generation 6 ====
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Labeled as '''Genesis 2'''; These figures returned to the concept of separate meshes for male and female geometry, yet they continue the Genesis concept where characters are morphed from the base mesh.
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==== Generation 7 ====
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Labeled as '''Genesis 3'''; The next step in the evolution of the Genesis concept.
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==== Generation 8 ====
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Characters within this generation are all suffixed with the number "8", e.g. Genesis 8, Victoria 8, Micheal 8, etc.  These characters are extremely versatile due to their ability to wear content from previous Genesis versions.
  
 
=== Supported Formats ===
 
=== Supported Formats ===

Revision as of 20:52, 8 November 2018

Main article: CC Content Development.

Daz Studio

Daz Studio is a software application developed and offered for free by Daz 3D. It is designed to allow users to manipulate "ready to use" models and figures as well as other supporting 3D content. One of the main differences between Daz Studio and other software applications such as Poser is that Daz 3D has also included support for its various generations of the "Genesis" technology which is used as a basis for its human figures. Daz Studio characters have proven to be very popular over the years and Character Creator offers an effective path to import their likeness.

Format History

Generation 1 to 4

Before the advent of Genesis, Daz maintained stand-alone figures comprised of unique meshes, bones, and texture maps. The popularity of generation 4 (e.g. Victoria 4.2 & Michael 4) largely continues due to their compatibility with Poser.

Generation 5

Labeled as Genesis; These figures move from stand-alone meshes to the use of morphs for unique character creation. It is the only androgynous (neither male or female) generation that often had compatibility issues with clothing and wearable items between male and female geometry.

Generation 6

Labeled as Genesis 2; These figures returned to the concept of separate meshes for male and female geometry, yet they continue the Genesis concept where characters are morphed from the base mesh.

Generation 7

Labeled as Genesis 3; The next step in the evolution of the Genesis concept.

Generation 8

Characters within this generation are all suffixed with the number "8", e.g. Genesis 8, Victoria 8, Micheal 8, etc. These characters are extremely versatile due to their ability to wear content from previous Genesis versions.

Supported Formats

Character Creator Transformer recognizes and supports the conversion of Genesis, Genesis 2, Genesis 3, and Genesis 8 as well as Victoria 4 and Michael 4. Besides popular Daz formats, Transformer can also work with Hivewire Dawn and Dusk.

Note:
Victoria 4 and Michael 4 are also compatible with Poser.

Character Creator Workflow

Transformer Tool

Quick Start

Importing Textures

Dealing with High Heels

Saving as RL Content

Common Issues

Poly Count Reduction

Hiding Mesh

Asset Publication