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  • ...nded to take the guesswork out of your first iteration of the entire 'scan to CC' process. |Maya||Autodesk||You'll need to install the [https://olygraph.com/maya-mesh-reorder-transfer-vertex-positio
    5 KB (881 words) - 21:09, 22 August 2021
  • ...to be processed in Maya. The goal is to use Maya's '''PickWalker''' plugin to fix the wrapped OBJ mesh topology and vertex id order: ...rapped character's shape (with the scan character's appearance) for export to CC.
    11 KB (1,779 words) - 22:58, 29 August 2021

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  • == Introduction & Preparation == The following documents can help you to get started on the CC content creation process:
    3 KB (493 words) - 21:06, 10 July 2023
  • ...nded to take the guesswork out of your first iteration of the entire 'scan to CC' process. |Maya||Autodesk||You'll need to install the [https://olygraph.com/maya-mesh-reorder-transfer-vertex-positio
    5 KB (881 words) - 21:09, 22 August 2021
  • ...l still have to be made once the character returns to CC. The goal here is to: *Modify the look of the teeth to match reference.
    21 KB (3,297 words) - 23:00, 29 August 2021
  • == Introduction & Preparation == The following documents can help you to get started on the CC content creation process:
    3 KB (498 words) - 19:46, 20 February 2022