IC8 Python API:RLPy RIProp
Contents
- 1 Description
- 2 Class Methods
- 2.1 RLPy.RIProp.GetMaterialComponent(self)
- 2.2 RLPy.RIProp.GetMorphComponent(self)
- 2.3 RLPy.RIProp.GetSkeletonComponent(self)
- 2.4 RLPy.RIProp.IsDummy(self)
- 2.5 RLPy.RIProp.IsVisible(self, kTime )
- 2.6 RLPy.RIProp.SetDummy(self, bIsDummy )
- 2.7 RLPy.RIProp.SetPivot(self, kPosition, kOrientation )
- 2.8 RLPy.RIProp.SetVisible(self, kTime, bVisible )
- 3 Description
- 4 Constructor & Destructor
- 5 Member Functions
- 5.1 GetMaterialComponent (self)
- 5.2 GetMorphComponent (self)
- 5.3 GetSkeletonComponent (self)
- 5.4 IsDummy (self)
- 5.5 IsVisible (self, kTime)
- 5.6 MakeSubProp (self, bShowProgress=False)
- 5.7 ReplaceMesh (self, strMeshName, strObjFilePath)
- 5.8 SetDummy (self, bIsDummy)
- 5.9 SetLinkOffsetKey (self, spTargetReachNode, spTargetBone, kTime)
- 5.10 SetPivot (self, kPosition, kOrientation)
- 5.11 SetVisible (self, kTime, bVisible)
- 6 Properties
- Main article: iC8 Modules.
- Last modified: 10/21/2026
Description
This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials.
Class Methods
RLPy.RIProp.GetMaterialComponent(self)
Get material component of the object.
Returns
Pointer of the RIMaterialComponent object - RLPy.RIMaterialComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 material_component = prop.GetMaterialComponent()
4 mesh_list = prop.GetMeshNames()
5 mesh_name = mesh_list[0]
6 material_list = material_component.GetMaterialNames(mesh_name)
7 material_name = material_list[0]
8
9 # Modify material light - ambient channel
10 ambient_color = RLPy.RRgb.RED
11
12 # Create Key
13 key = RLPy.RKey()
14 key.SetTime(RLPy.RTime(1200))
15 key.SetTransitionType(RLPy.ETransitionType_Linear)
16 key.SetTransitionStrength(50)
17 material_component.AddAmbientKey(key, mesh_name, material_name, ambient_color)
18 print(material_component.GetAmbientColor(mesh_name, material_name))
RLPy.RIProp.GetMorphComponent(self)
Get morph component of the object.
Returns
Pointer of the RIMorphComponent object - RLPy.RIMorphComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 morph_component = prop.GetMorphComponent()
4 result = morph_component.AddKey( "your_mesh_name", "your_morph_name", RLPy.RTime(67), 0.5, False, False )
5
6 f_ret_weight = 0
7 return_list = morph_component.GetWeight( "your_mesh_name", "your_morph_name", RLPy.RTime(67), f_ret_weight )
8 f_ret_weight = return_list[1]
9 print(f_ret_weight) # is 0.5
10
11 result = morph_component.RemoveAllKeys("your_mesh_name", "your_morph_name")
12 morph_names = morph_component.GetMorphNames("your_mesh_name")
RLPy.RIProp.GetSkeletonComponent(self)
Get bone root of the object.
Returns
bone root - RLPy.RISkeletonComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 bone = prop.GetSkeletonComponent()
4 print(bone.GetClip(0))
5
6 # get selected bone
7 selected_bones = bone.GetSelectedBones()
8 print(len(selected_bones))
9
10 # get root bone
11 root_bone = bone.GetRootBone()
12 print(root_bone)
RLPy.RIProp.IsDummy(self)
Check if prop state is dummy.
Experimental API
Returns
Boolvalue true if prop state is dummy; otherwise false.
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 prop.SetDummy( True )
3 is_dummy = prop.IsDummy()
4 print( is_dummy ) #True
RLPy.RIProp.IsVisible(self, kTime )
Check if prop is visible.
Experimental API
Parameters
- kTime[IN] Specifies the time to check if prop is visible - RLPy.RLTime
Returns
Boolvalue true if prop is visible; otherwise false.
1 # No example
RLPy.RIProp.SetDummy(self, bIsDummy )
Set the prop state whether its dummy or not.
Experimental API
Parameters
- bIsDummy[IN] takes prop state as bool value : true or false - bool
Returns
- RLPy.RStatus.Success - Succeed
- RLPy.RStatus.Failure - Fail
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 prop.SetDummy( True )
3 is_dummy = prop.IsDummy()
4 print( is_dummy ) #True
RLPy.RIProp.SetPivot(self, kPosition, kOrientation )
This function lets you re-position and re-orient the current object's pivot.
Experimental API
Parameters
- kPosition[IN] pivot position - RLPy.RVector3f
- kOrientation[IN] pivot orientation - RLPy.RVector3f
Returns
- RLPy.RStatus.Success - Succeed
- RLPy.RStatus.Failure - Fail
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 #set pivot
3 pos = RLPy.RVector3( 10, 10, 10 )
4 rot = RLPy.RVector3( 0, 0, 0 )
5 ret = prop.SetPivot( pos, rot )
6 print(ret)
RLPy.RIProp.SetVisible(self, kTime, bVisible )
Experimental Function)Set visible status
Parameters
- kTime[IN] Specifies the time to set visible - RLPy.RLTime
- bVisible[IN] Visible status - bool
Returns
- RLPy.RStatus.Success - Succeed
- RLPy.RStatus.Failure - Fail
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 ret = prop.SetVisible( RLPy.RTime( 67 ), false )
3 print(ret)
Description
This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials.
Constructor & Destructor
__init__ (self, *args, **kwargs)
Initializes a new ri prop instance.
Parameters
- args
- kwargs
Member Functions
GetMaterialComponent (self)
Get the prop's Material Component, used to adjust the prop's material settings. See Also: RIMaterialComponent
GetMorphComponent (self)
Get the prop's Morph Component, used to adjust the prop's morph targets. See Also: RIMorphComponent
GetSkeletonComponent (self)
Get the prop's Skeleton Component, used for retrieving bone or clip related data. See Also: RISkeletonComponent
IsDummy (self)
Check whether or not the prop is a Dummy object. See Also: SetDummy
IsVisible (self, kTime)
Checks if prop is visible.
Parameters
- kTime
MakeSubProp (self, bShowProgress=False)
Creates a sub-prop from this prop.
Parameters
- bShowProgress (default: False)
ReplaceMesh (self, strMeshName, strObjFilePath)
Replaces mesh by loading obj file.
Parameters
- strMeshName
- strObjFilePath
SetDummy (self, bIsDummy)
Set the Dummy state for the prop. See Also: IsDummy
Parameters
- bIsDummy
SetLinkOffsetKey (self, spTargetReachNode, spTargetBone, kTime)
For MDProp Set Link Offset Key by two reference positions.
Parameters
- spTargetReachNode
- spTargetBone
- kTime
SetPivot (self, kPosition, kOrientation)
Set the transforma values for the prop's pivot point.
Parameters
- kPosition
- kOrientation
SetVisible (self, kTime, bVisible)
Set the prop's visibility at a given point in time.
Parameters
- kTime
- bVisible
Properties
thisown
Indicates whether this SWIG proxy owns the underlying C++ object.