Difference between revisions of "IC Python API:Uses and Capabilities"
Chuck (RL) (Talk | contribs) m (→Version 0.7.4) |
Chuck (RL) (Talk | contribs) m (→Version 0.7.5) |
||
Line 313: | Line 313: | ||
</div></div> | </div></div> | ||
− | === | + | === v0.7.5 === |
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> |
Revision as of 19:57, 25 December 2019
- Main article: iClone Python API.
The iClone Python API helps you to extend and customize iClone, and more easily integrate it into a Python-based pipeline. It provides a bridge between iClone and Python libraries and Python tools. The Python SDK is built on top of the iClone C++ SDK, and you can access a subset of the iClone API from Python scripts and execute them in iClone.
The iClone Python API can do the following:
Character | Prop | Camera | Light | |||
---|---|---|---|---|---|---|
Std(G5, CC, etc.) | Non-Std | Non-Human | ||||
Transformation (RTS) | 7.4 | 7.4 | 7.4 | 7.4 | 7.4 | 7.4 |
Facial Expression | 7.4 Mo-cap Module | 7.4 Mo-cap Module | - | - | - | - |
Morph Animation | 7.4 Experimental | 7.4 Experimental | 7.4 Experimental | 7.4 Experimental | - | |
Material | 7.4 Experimental | 7.4 Experimental | 7.4 Experimental | 7.4 Experimental | 7.4 Experimental | |
Parameters | - | - | - | - | 7.4 Experimental | 7.4 Experimental |
Capabilities
As the iClone Python API continues to evolve, additional capabilities will be added over time. Below are lists of iClone Python API's current capabilities categorized by version number. The lists below are by no means exhaustive.
Version 0.7
Load iClone Formats | This includes *.iProjects, *.iAvatars, *.iProps, and any number of supported file formats readable and writable by iClone. |
---|---|
Animate Props | RTS (Rotate, Translate, Scale) prop transformations, including playing their animation clips. |
Animate Characters | Play motion clips and rotate joints of a character in FK mode (Forward Kinetic). |
Morph Animation | Drive morph sliders and key morph slider values in the timeline. |
Add audio to objects | Add or remove audio tracks to props and characters that can playback in real-time. |
Adjust Materials | Adjust strength contributions per texture channel, UV settings, diffuse color, ambient color, opacity values, etc. |
Camera Controls | Adjust focal length, angle of view, near and far clipping planes, etc. on any camera in the scene. |
Light Controls | Control settings for direction, spot and point lights. Such as range, angle, falloff, attenuation, etc. |
Device Input | Drive animations and object parameters with the keyboard, mice, joystick, etc. |
TCP/IP | Drive animations and object parameters remotely with IOT (Internet of Things) from other computers, cell-phones, etc. Or, have iClone drive IOT with smart network connectivity for lights, doors, etc. |
Get Events | Setup callbacks for iClone run-time events such as on load, on selection, on parameter value change, on set timer, etc. Useful for tasks that need to trigger following an event like adding newly created items into a list tree, deploying automatic settings on load, or driving corrective morph targets when certain combinations of morphs are activated. |
Render Project | Write batch render scripts and specify target directories for output. |
Custom UI Design | Use iClone's native UI classes, or extend beyond it with QT's Pyside2 to create buttons, forms, dropdowns, modal windows, etc. |
Animation Keys | Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting. |
Version 0.7.1
LocalTransform & WorldTransform | Fixed incorrect transform rotations for RIObject, RIAvatar, RIProp, RILight, RICamera. |
---|---|
RINode::WorldTransform | New WorldTransform for RINode; No need for the user to write a function to retrieve it. |
Rkey | New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength. |
Material Component | Fixed kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength. |
LoadImageToTexture | Ability to load texture images to any channel within a material accessible via Mesh > Material Name. |
RIHikEffectorComponent | Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented). |
Ignore API | Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem). |
RApplication class | New RApplication class can retreive registry related data and API version number. Test case has been added. |
RIObject::SetParent(RIObject/RINode) | All classes that derive from RIObject also inherit the SetParent member function. |
RIObject::LinkTo(RIObject, RTime) | All classes that derive from RIObject also inherit the LinkTo member function. |
RIObject::Unlink(RTime) | All classes that derive from RIObject also inherit the Unlink member function. |
RIFaceComponent::GetKey( args... ) | Used to retrieve the current time's Facial Expression, Eye, and Head key values. Usage: RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight) |
RIFaceComponent::AddClip(RTime) | Adds a default Facial clip at the designated point in time. |
RIFaceComponent::AddEyeKey() | Create a EyeKey under the Facial Layer. |
RIFaceComponent::AddHeadKey() | Create a HeadKey under the Facial Layer. |
RIFaceComponent::AddExpressionKey() | Create a ExpressionKey under the Facial Layer. |
RIFaceComponent::AddVisemeKey() | Create a LipsKey under the Viseme layer. |
RIObject::SetName(std::wstring) | Used to change the name of an object. |
RIObject::GetPivot() | All classes that derive from RIObject also inherit the GetPivot member function. |
RIObject::SetPivot() | Provides a way to retrieve the pivot point of a prop. |
RIObject::GetBounds() | All classes that derive from RIObject also inherit the GetBounds member function. |
Version 0.7.2
RIObjectPtr CICFileIO::LoadObject( strPath ) | Function that can load objects, and directly get the loaded objects, currently only the types that inherit RIObject can use this API |
---|---|
RlVisemeComponent::AddVisemesClip( args... ) | Used to create Viseme Clip. Usage: RlVisemeComponent::AddVisemesClip( RO::RTime kTime, const std::wstring& nClipName, RO::RTime kTimeLength ) |
RIProp::SetDummy( bIsDummy) | Used to set whether Prop is Dummy. |
bool RIProp::IsDummy() | Used to check if Prop is Dummy. |
std::vector< std::wstring > RIMorphComponent::GetMorphNames() | Used to get all MorphName in the specified mesh. |
RIObject::Clone() | Used to copy the object. |
RIObject::IsSelected() | Used to confirm whether the object is selected in the scene. |
RemoveVisemesClip( RO::RTime kTime ) | Used to remove the Viseme Clip at the specified time. |
RlVisemeComponent::RemoveVisemesKey( RO::RTime kTime ) | Used to remove the Viseme key at the specified point in time.. |
RlVisemeComponent::GetVisemeMorphWeights() | Used to get the weight of each Morph of Viseme. |
RlVisemeComponent::GetVisemeBones() | Used to get the Bone used by Viseme. |
RlVisemeComponent::GetVisemeKeys() | Used to get the time of all Viseme keys, and return RTime as an array. |
RlVisemeComponent::GetVisemeKey( args... ) | Used to get the VisemeID and Weight of Viseme at a specified point in time. Usage: RlVisemeComponent::GetVisemeKey( RO::RTime kTime, RO::EVisemeID& eVisemeID, float& fWeight ) |
Version 0.7.4
RO::RCameraDofData* CCameraObject::GetDOFData() | Get Camera Dof data. |
---|---|
RO::RICameraPtr RScene::GetCurrentCamera() | Get the camera currently used by the current IC. |
RO::RStatus RGlobal::GetScreenSize( int& nWidth, int& nHeight ) | Get Export Render size. |
RIObject::SetName History | SetName will now be recorded into undo/redo history. |
RO::RStatus RScene::ClearSelectObjects() | Added the state of deselecting objects in the scene. |
float CCameraObject::GetAngleOfView( RO::RTime kTime ) const | Get Iclone camera FOV. |
RO::RStatus CCameraObject::GetAperture( float& fWidth, float& fHeight ) | Get Filmback width and height. |
Modify RIVisemeComponent::AddVisemeKey( RVisemeKey ) | Pass in RVisemeKey instead. |
Modify RIVisemeComponent::RemoveVisemesKey( RVisemeKey ) | Pass in RVisemeKey instead. |
Modify RIVisemeComponent::GetVisemeKey( RTime kTime, RVisemeKey& kKey ) | Pass in RVisemeKey and Reference to retrieve data. |
Modify RIVisemeComponent::GetVisemeKeys() | Directly return std :: vector <RVisemeKey>. |
Modify RIAvatar::GetGeneration | Added two types CC_Game_Base_One & CC_Game_Base_Multi. |
Modify RFileIO::ExportFbxFile | Take one more parameter std :: wstring strIncludeMotionPath to output together with Object. |
bool RGlobal::IsTrialContentMode() | Added judging whether the current AP is loaded with trial content (for internal API). |
RISkeletonComponent::ConvertBoneAxisAndParent(kAxisMaps, kReParentMaps) | Calculate the current RTS according to the incoming axial map & change the parent's map. |
RO::ECameraFitResolution CCameraObject::GetFitRenderRegionType() | Get Camera fit render region type (Horizontal / Vertical). |
RO::ECameraFitResolution CCameraObject::GetFitFovType() | Get Camera fit fov type (Horizontal / Vertical). |
void REventCallback::OnObjectDataChangedWithType( int nObjectChangeDataType ) | Added the type corresponding to the event when the AP triggers the ObjectDataChanged event. |
void REventCallback::OnHierarchyChanged() | Added AP to trigger HierarchyChanged event, currently occurs in reach effector. |
RIAvatar::GetAvatarType | Which Type is used to get the current character (Standard, NonStd, StandardSearize). |
bool RFileIO::CheckExportFbxHasLicense( RO::RIObjectPtr spObject ) | Added judging whether the output Fbx comes with a sell / export license (for internal API). |
Modify RFileIO::ExportFbxFile | When exporting Fbx, judge whether it has a sell / export license |
RISkeletonComponent::ConvertToOriginalBoneAxis() | Turn the current Pose into the axis of the original skeleton (NonStd characters only). |
Modify RICCamera::GetFocalLength | Correction If it is judged that the control (CameraFovClipControl / CCameraFovKeyControl) is wrong, the focal length is calculated based on the FrustumFov in the current camera. |
RGlobal.TrialVersionRemainingTimes( args... ) | Can check the remaining number of trails (some Trial will be useful, ex 3DX). Usage: RGlobal.TrialVersionRemainingTimes( const std::wstring& strBinPath, unsigned int uProductID, const std::wstring& strProductFold,const std::wstring& strRegRoot,unsigned int uTimeNo ) |
v0.7.5
Modify RLPy.RCameraDofData | Set Function can now be used. Originally all SetEnable, SetFocus, etc. were hidden functions. |
---|---|
RLPy.RICamera | New <RStatus> AddDofKey( RKey, RCameraDofData ): The key used to download the Camera Dof, the Preview Camera cannot be downloaded (not Pause). |
RLPy.RICamera | New <int> GetNearClippingPlane(): Get the near clipping plane of the camera |
RLPy.RICamera | New <RStatus> SetNearClippingPlane( int nNearPlane ): Set the near clipping plane of the camera to nNearPlane |
RLPy.RICamera | New <int> GetFarClippingPlane(): Get the far clipping plane of the camera |
RLPy.RICamera | New <RStatus> SetFarClippingPlane( int nFarPlane ): Set the far clipping plane of the camera to nFarPlane |
RLPy.RIObject | Update(): RTS & Geronetry to update all Child bone & Mesh of this object |
RLPy.RINode | Update(): Transform to update all Childe Nodes |
RLPy.ELinkObjectAlignType | AlignType referenced when adding Link objects |
Modify RIObject::LinkTo( args... ) | Modified RIObject::LinkTo( std::shared_ptr< RIObject > spTargetObject, RO::ELinkObjectAlignType eAlignType, RTime kTime ): Link objects often pass AlignType to determine the Position / Rotation of the Target object. |
RLPy.RIClip.SetLength() | Fixed RLPy.RIClip.SetLength(): that now even the props from the Prop SetParent group can correctly modify the Clip Length of each Child Prop |
RLPy.RScene | Modified GetProps(): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children) |
RLPy.RScene | Modified FindObjects( RO::EObjectType eType ): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children) |
Limitations
As the iClone Python API continues to evolve, limitations may expand or contract over time. Below are lists of iClone Python API's currently known limitations. This list is not exhaustive.
Inoperable Assets
The following items can not be manipulated and acted upon with Python scripting:
- Particle FX (iClone & PopcornFX)
- SpeedTrees
- Substance Materials
- Textures Images
- Constraints: Path, Spring, LookAt, Link, Physics, etc.
- Physics (Soft & Rigid)
- IK end-effectors (control attached props instead to drive IK reach)
- Mesh level components: vertices, edges, faces, etc.
- Preview camera
Unsupported Operations
The following operations are not available via Python scripting:
- Saving iClone formats: iProjects, iAvatars, iProps, etc.
- Pixel operations: multiply, add, overlay, etc.
- Image processing: Brightness, Hue, Saturation, Sharpen, Soften, Blend, etc.
- Render parameter settings (Project settings can not be changed)
- Facial lip-sync keying
- Preference settings
- Attach/Detach: changing object parent-child relation
- Align motion/character root alignment
- Modeling operations: manipulation of mesh components