Difference between revisions of "Content Dev:CC Asset Provision"
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{{Parent|Content_Dev: CC_Asset|CC Asset Development}} | {{Parent|Content_Dev: CC_Asset|CC Asset Development}} | ||
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Developers should use either the male or female body model as a guide ( found under Source Files/CC | Developers should use either the male or female body model as a guide ( found under Source Files/CC | ||
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contacts, and hand contacts should also be adjusted at frame 0. The Base Body Template should always | contacts, and hand contacts should also be adjusted at frame 0. The Base Body Template should always | ||
be prefixed with “CC_Base_”, and during export should not possess any changes to the nomenclature. | be prefixed with “CC_Base_”, and during export should not possess any changes to the nomenclature. | ||
− | Name spaces are also prohibited. | + | Name spaces are also prohibited. UV templates are also provided to facilitate the texture map creation process by providing a UV based blueprint. |
+ | |||
+ | == CC3.3+ == | ||
− | + | You can download Character Creator 3.3+ body templates from the following links: | |
+ | {| class="wikitable" | ||
+ | !A-Pose | ||
+ | !Neutral | ||
+ | !Male | ||
+ | !Female | ||
+ | |- | ||
+ | ! scope="row"|Y-Up (Maya) | ||
+ | |[[Media:Neutral(A_for_Maya).zip|Neutral(A_for_Maya).zip]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! scope="row"|Z-Up (Max) | ||
+ | |[[Media:Neutral(A_for_Max).zip|Neutral(A_for_Max).zip]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! scope="row"|Y-Up (OBJ) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! scope="row"|Z-Up (OBJ) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | !T-Pose | ||
+ | !Neutral | ||
+ | !Male | ||
+ | !Female | ||
+ | |- | ||
+ | ! scope="row"|Y-Up (Maya) | ||
+ | |[[Media:Neutral(T_for_Max).zip|Neutral(T_for_Max).zip]] | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! scope="row"|Z-Up (Max) | ||
+ | |[[Media:Neutral(T_for_Max).zip|Neutral(T_for_Max).zip]] | ||
+ | | | ||
+ | | | ||
+ | |} | ||
− | + | == CC3 == | |
Download the following files from [http://file.reallusion.com/CC3_Body_Templates.zip FTP] | Download the following files from [http://file.reallusion.com/CC3_Body_Templates.zip FTP] | ||
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*File format: OBJ (for Max), OBJ (for Maya), FBX (for Max), FBX (for Maya) | *File format: OBJ (for Max), OBJ (for Maya), FBX (for Max), FBX (for Maya) | ||
− | + | == CC1 & CC2 == | |
<div><ul> | <div><ul> | ||
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<br>[[Media:Base_Neutral_FBX.rar|Download FBX]] | <br>[[Media:Base_Neutral_FBX.rar|Download FBX]] | ||
<br>[[Media:Base_Neutral_FBX_LW_C4D.rar|Download FBX (LW & C4D)]]|link=]]</li> | <br>[[Media:Base_Neutral_FBX_LW_C4D.rar|Download FBX (LW & C4D)]]|link=]]</li> | ||
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</ul></div> | </ul></div> | ||
− | + | You may download the whole pack [[Media:UV_Templates.rar|HERE]] or download them individually via the links below. | |
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− | + | === Head UV Templates === | |
<div><ul> | <div><ul> | ||
<li style="display: inline-block;">[[File:UV_template_thumb_04.png |frame|none|Version with white outlines on a black background. | <li style="display: inline-block;">[[File:UV_template_thumb_04.png |frame|none|Version with white outlines on a black background. | ||
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</ul></div> | </ul></div> | ||
− | + | === Body UV Templates === | |
<div><ul> | <div><ul> | ||
<li style="display: inline-block;">[[File:UV_template_thumb_01.png |frame|none|Version with white outlines on a black background. | <li style="display: inline-block;">[[File:UV_template_thumb_01.png |frame|none|Version with white outlines on a black background. | ||
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<li style="display: inline-block;">[[File:UV_template_thumb_03.png |frame|none|Version with black outlines on a transparent background. | <li style="display: inline-block;">[[File:UV_template_thumb_03.png |frame|none|Version with black outlines on a transparent background. | ||
<hr>[[Media:UV_body_transparent.png|Download Black on Transparent]]|link=]]</li> | <hr>[[Media:UV_body_transparent.png|Download Black on Transparent]]|link=]]</li> | ||
+ | </ul></div> | ||
+ | |||
+ | == UV Checkers == | ||
+ | |||
+ | UV checkers are necessary to test for good quality UV mapping. You may download the whole pack [[Media:UV_Checkers.rar|HERE]] including wide formats or download them individually via the links below. | ||
+ | |||
+ | <div><ul> | ||
+ | <li style="display: inline-block;">'''Bright Grid'''[[File:UV_checker_thumb_01.png |frame|none|Comprehensive UV checker for general purpose applications. | ||
+ | <hr>[[Media:UV_checker_grid_bright.png|Download 1:1 Square]]<br>[[Media:UV_checker_bright_wide.png|Download 1:2 Wide]]|link=]]</li> | ||
+ | |||
+ | <li style="display: inline-block;">'''Dark Grid'''[[File:UV_checker_thumb_05.png |frame|none|Comprehensive UV checker which can be easier on the eyes. | ||
+ | <hr>[[Media:UV_checker_grid_dark.png|Download 1:1 Square]]<br>[[Media:UV_checker_grid_dark_wide.png|Download 1:2 Wide]]|link=]]</li> | ||
+ | |||
+ | <li style="display: inline-block;">'''Uniform Dots'''[[File:UV_checker_thumb_02.png |frame|none|Used for testing UV layout uniformity and size consistency. | ||
+ | <hr>[[Media:UV_checker_dots.png|Download 1:1 Square]]<br>[[Media:UV_checker_dots_wide.png|Download 1:2 Wide]]|link=]]</li> | ||
+ | |||
+ | <li style="display: inline-block;">'''Horizontal Stripes'''[[File:UV_checker_thumb_03.png |frame|none|Used for testing horizontal congruency across UV borders. | ||
+ | <hr>[[Media:UV_checker_horizontal.png|Download 1:1 Square]]<br>[[Media:UV_checker_horizontal_wide.png|Download 1:2 Wide]]|link=]]</li> | ||
+ | |||
+ | <li style="display: inline-block;">'''Vertical Strips'''[[File:UV_checker_thumb_04.png |frame|none|Used for testing vertical congruency across UV borders. | ||
+ | <hr>[[Media:UV_checker_vertical.png|Download 1:1 Square]]<br>[[Media:UV_checker_vertical_wide.png|Download 1:2 Wide]]|link=]]</li> | ||
</ul></div> | </ul></div> |
Latest revision as of 23:37, 20 August 2020
- Main article: CC Asset Development.
Developers should use either the male or female body model as a guide ( found under Source Files/CC Base Body ). Assets should be designed to fit the pose at frame 0 in the timeline. Joint orientations, foot contacts, and hand contacts should also be adjusted at frame 0. The Base Body Template should always be prefixed with “CC_Base_”, and during export should not possess any changes to the nomenclature. Name spaces are also prohibited. UV templates are also provided to facilitate the texture map creation process by providing a UV based blueprint.
CC3.3+
You can download Character Creator 3.3+ body templates from the following links:
A-Pose | Neutral | Male | Female |
---|---|---|---|
Y-Up (Maya) | Neutral(A_for_Maya).zip | ||
Z-Up (Max) | Neutral(A_for_Max).zip | ||
Y-Up (OBJ) | |||
Z-Up (OBJ) |
T-Pose | Neutral | Male | Female |
---|---|---|---|
Y-Up (Maya) | Neutral(T_for_Max).zip | ||
Z-Up (Max) | Neutral(T_for_Max).zip |
CC3
Download the following files from FTP
- Character: Female, Male, Neutral
- File format: OBJ (for Max), OBJ (for Maya), FBX (for Max), FBX (for Maya)
CC1 & CC2
You may download the whole pack HERE or download them individually via the links below.
Head UV Templates
Body UV Templates
UV Checkers
UV checkers are necessary to test for good quality UV mapping. You may download the whole pack HERE including wide formats or download them individually via the links below.
- Bright Grid
- Dark Grid
- Uniform Dots
- Horizontal Stripes
- Vertical Strips