Difference between revisions of "Content Dev:CTA Actor Introduction"

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(Created page with "{{Parent|CTA_Actor_Creation|CTA Actor Creation}} ==G2 vs G3 Character== ===Definition=== G2 character is the standard character in CrazyTalk Animator 2, which production re...")
 
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==G2 vs G3 Character==
 
==G2 vs G3 Character==
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Besides multi-dimensional G2 characters, CTA 3 provides all the tools to structure sophisticated bone rigs to design your own 2D characters from Images. This is the "G3" character. G3 characters adopt subdivision topology for smoother bending effects and flexible joints. Below is the comparison between G2 and G3 characters.
 
Besides multi-dimensional G2 characters, CTA 3 provides all the tools to structure sophisticated bone rigs to design your own 2D characters from Images. This is the "G3" character. G3 characters adopt subdivision topology for smoother bending effects and flexible joints. Below is the comparison between G2 and G3 characters.
  
[[File:CTA G2 G3 comparison.png]]
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{| class="wikitable" style="text-align:center"
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|-
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! rowspan="2" | Function !! rowspan="2" | G2 Character !! colspan="2" | G3 Character
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|-
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! Template Bone !! Custom Bone
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|-
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| style="text-align:left" | rlMotion Support || ✔ || ✔ || ✔
 +
|-
 +
| style="text-align:left" | Multiple Angles (10 for 3D motion) || ✔ || ✘ || ✘
 +
|-
 +
| style="text-align:left" | Flexible Joints || ✘ || ✔ || ✔
 +
|-
 +
| style="text-align:left" | Vector Graphics (*.svg) || ✔ || ✘ || ✘
 +
|-
 +
| style="text-align:left" | Multiple Render Style || ✔ || ✘ || ✘
 +
|-
 +
| style="text-align:left" | Morph-based Head || ✔ || ✔ || ✔
 +
|-
 +
| style="text-align:left" | Sprite-based Head || ✔ || ✔ || ✔
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|-
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| style="text-align:left" | G3 Smooth Facial System || ✔ || ✔ || ✔
 +
|-
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| style="text-align:left" | G2 Motion (2D, 3D) || ✔ || ✘ || ✘
 +
|-
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| style="text-align:left" | G3 Character Motion || ✘ || ✔ || ✘
 +
|-
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| style="text-align:left" | Body Puppet || ✔ || ✘ || ✘
 +
|-
 +
| style="text-align:left" | Face Puppet || ✔ || ✔ || ✔
 +
|-
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| style="text-align:left" | 3D Motion Editing || ✔ || ✘ || ✘
 +
|-
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| style="text-align:left" | 2D Key Editing || ✔ || ✔ || ✔
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|-
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| style="text-align:left" | Creatable in CTA3 Pipeline || ✘<br>{{resize|10|*Adobe Flash Required}} || ✔ || ✔
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|-
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| style="text-align:left" | Content Developer Whitepaper || ✔ || ✔ || ✔
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|}

Latest revision as of 22:45, 18 January 2024

Main article: CTA Actor Creation.

G2 vs G3 Character

Definition

G2 character is the standard character in CrazyTalk Animator 2, which production requires CrazyTalk Animator 2 Pipeline edition or above. G3 character is the standard character in CrazyTalk Animator 3, which production requires CrazyTalk Animator 3 Pipeline edition or above.

Feature Comparison

Besides multi-dimensional G2 characters, CTA 3 provides all the tools to structure sophisticated bone rigs to design your own 2D characters from Images. This is the "G3" character. G3 characters adopt subdivision topology for smoother bending effects and flexible joints. Below is the comparison between G2 and G3 characters.

Function G2 Character G3 Character
Template Bone Custom Bone
rlMotion Support
Multiple Angles (10 for 3D motion)
Flexible Joints
Vector Graphics (*.svg)
Multiple Render Style
Morph-based Head
Sprite-based Head
G3 Smooth Facial System
G2 Motion (2D, 3D)
G3 Character Motion
Body Puppet
Face Puppet
3D Motion Editing
2D Key Editing
Creatable in CTA3 Pipeline
*Adobe Flash Required
Content Developer Whitepaper