Difference between revisions of "Content Dev:IClone"
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{{TOC}} | {{TOC}} | ||
− | |||
− | + | == Asset Creation == | |
+ | |||
+ | === Marketplace Multi-Versioning === | ||
+ | |||
+ | {{Article|Content_Dev:IC_Marketplace_MultiVersioning|Marketplace Multi-Versioning}} | ||
+ | Information on version management in the Reallusion Marketplace and ways to multi-version your products. | ||
+ | |||
+ | #[[Content_Dev:IC_Marketplace_MultiVersioning#Version_designation|Version Designation]] | ||
+ | #[[Content_Dev:IC_Marketplace_MultiVersioning#Multi-versioning|Multi-versioning]] | ||
+ | #[[Content_Dev:IC_Marketplace_MultiVersioning#How_to_uploade_multiple_versions_to_the_Marketplace|How to Upload Multiple Versions to the Marketplace]] | ||
+ | |||
+ | === Avatar Collision Shapes === | ||
+ | |||
{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | {{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | ||
Information on the foundational structure of the avatar collision shapes. | Information on the foundational structure of the avatar collision shapes. | ||
+ | |||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Instructions_and_Restrictions| Production Instructions and Restrictions]] | ||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]] | ||
+ | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | ||
+ | |||
+ | == Animation == | ||
+ | |||
+ | === Maya Motion to iClone === | ||
+ | {{Article|Content_Dev:IC_Maya_Motion_to_iClone|Maya Motion to iClone}} | ||
+ | Instructions on bringing Maya animations into iClone via 3DXchange. | ||
+ | |||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Introduction| Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]] | ||
+ | |||
+ | === Maya Animation to iClone using Advanced Skeleton 5 === | ||
+ | {{Article|Content_Dev:IC_Maya_Motion_to_iClone_(Advanced_Skeleton_5)| Maya Motion to iClone (Advanced Skeleton 5)}} | ||
+ | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
+ | |||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]] |
Latest revision as of 22:20, 30 July 2023
Asset Creation
Marketplace Multi-Versioning
Article: Marketplace Multi-Versioning
Information on version management in the Reallusion Marketplace and ways to multi-version your products.
Avatar Collision Shapes
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Animation
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.