Difference between revisions of "Content Dev:CTA Actor Introduction"
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| style="text-align:left" | 2D Key Editing || ✔ || ✔ || ✔ | | style="text-align:left" | 2D Key Editing || ✔ || ✔ || ✔ | ||
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− | | style="text-align:left" | Creatable in CTA3 Pipeline || ✘ || ✔ || ✔ | + | | style="text-align:left" | Creatable in CTA3 Pipeline || ✘<br>{{resize|10|*Adobe Flash Required}} || ✔ || ✔ |
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| style="text-align:left" | Content Developer Whitepaper || ✔ || ✔ || ✔ | | style="text-align:left" | Content Developer Whitepaper || ✔ || ✔ || ✔ | ||
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Revision as of 22:43, 18 January 2024
- Main article: CTA Actor Creation.
G2 vs G3 Character
Definition
G2 character is the standard character in CrazyTalk Animator 2, which production requires CrazyTalk Animator 2 Pipeline edition or above. G3 character is the standard character in CrazyTalk Animator 3, which production requires CrazyTalk Animator 3 Pipeline edition or above.
Feature Comparison
Besides multi-dimensional G2 characters, CTA 3 provides all the tools to structure sophisticated bone rigs to design your own 2D characters from Images. This is the "G3" character. G3 characters adopt subdivision topology for smoother bending effects and flexible joints. Below is the comparison between G2 and G3 characters.
Function | G2 Character | G3 Character | |
---|---|---|---|
Template Bone | Custom Bone | ||
rlMotion Support | ✔ | ✔ | ✔ |
Multiple Angles (10 for 3D motion) | ✔ | ✘ | ✘ |
Flexible Joints | ✘ | ✔ | ✔ |
Vector Graphics (*.swf) | ✘ | ✔ | ✔ |
Multiple Render Style | ✔ | ✘ | ✘ |
Morph-based Head | ✔ | ✔ | ✔ |
Sprite-based Head | ✔ | ✔ | ✔ |
G3 Smooth Facial System | ✔ | ✔ | ✔ |
G2 Motion (2D, 3D) | ✔ | ✘ | ✘ |
G3 Character Motion | ✘ | ✔ | ✘ |
Body Puppet | ✔ | ✘ | ✘ |
Face Puppet | ✔ | ✔ | ✔ |
3D Motion Editing | ✔ | ✘ | ✘ |
2D Key Editing | ✔ | ✔ | ✔ |
Creatable in CTA3 Pipeline | ✘ *Adobe Flash Required |
✔ | ✔ |
Content Developer Whitepaper | ✔ | ✔ | ✔ |